We’ve made a few changes to Duel mode:
- Reduced the number of cards to be won to one card a day for 10 wins.
- Limited the use of the room once the card has been won.
You can play Kate again the next day to win a card.
We've decided to make these changes because although the Duel room is very popular, it is, unfortunately, a victim of its own success.
Our initial aim in creating Duel mode was to help new players win cards and start their collection by playing.
However, this system has not fulfilled our aims: the fact that you can carry out unlimited fights does not encourage Urban Rivals’ new recruits to try out other rooms.
We would like this room to act as a transition zone between starting out in the game and entering the multiplayer game modes.
Currently a lot of players use this room to carry out their missions and earn battle points without having to even go into the multiplayer rooms, which is a further unintended consequence of the mode. Although Kate is very nice, we feel the essence of Urban Rivals is in the multiplayer modes.
Happy gaming to you all!
Most of us saw it coming that people would just be abusing the room to complete missions. You were warned when you released the duel mode, but didn't listen at that time.
There's the possibility of Machine playing on a phone that has an older client and the previous version of Duel mode.
I still don't understand why, once you have won the daily card, the rewards can't be set to be the same as you would get in the training room (i.e. 1 clint(z) 1 BP).
It wasn't changed due to the rewards. it was change because people stayed in there doing missions and didn't go to a PVP room.
@Battery So if people, who spend money on the game, would rather do that they are just out of luck?
Sadly it was meaning less players in other rooms which lowers the enjoyment of players in other rooms as the veriety of players decreases. So UR had to decide what to do.
They made the right decision in my mind, you can still do missions in there but you can't spend all your time in there.
Battery: You know what lowers players' enjoyment? Timeouts and quits that punish the active player more than the inactive one. Until something's done about THAT then any excuse for gutting duel mode that focuses on "player enjoyment" is going to be hollow.