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Good clan bonuses?

Good clan bonuses?
Thursday 27/06/2013, 21:01
Jaxx_Hoa - Guru English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
22 messages
Good clan bonuses?
Jaxx_Hoa - Guru - Harbingers of AresEnglish - Thursday 27/06/2013, 21:01

I like making and drawing UR cards.
i like making clans.
so i am asking you.
what good clan bonuses have not been invented yet?
the ones i have done (made clans of)
are the musemu (museum excitbites)
-2opp pillz min 4
and the babi
protection power and damage.
so, any other good bonuses?
post as much as you like
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2/22
Spikey 13 - Guru - lonely fighters English
Thursday 27/06/2013, 21:16

Reprisal: -2 Opp. Pow and Dam, Min 2 making cool use of the new condition
3/22
Jaxx_Hoa - Guru - Harbingers of Ares English
Thursday 27/06/2013, 21:21

I think that would be cool
maybe make it just -1 opp pwr damage and pillz min 0?
4/22
Spikey 13 - Guru - lonely fighters English
Thursday 27/06/2013, 21:46

I don't think you can get a 0 min on a power/damage manip. bonus? Min 0 only seems to occur for Life or Pillz manip. or Poison. Only time will tell though...
Something simple like Power and Damage +1 would be nice imo

I'd also like to see a bonus introducing the following new condition. Provisional name Connections.
Example: Connections: Power +1
Works in the same way as Support but EXCLUDES THE CARD ITSELF. In other words, in a mono deck of such a clan each card would get Power +3. With one fellow clan member gets Power +1, two fellow clan members Power +2.
5/22
Bemmoth - Titan English
Thursday 27/06/2013, 21:53

Mm, I think the "obvious" idea would be either Heal, Reprisal x (min y), or Protection: Power/Dmg.

One I thought of 3-4 yrs ago: Damage +1, Power +1.
http://imageshack.us/a/img855/5485/ja8j.jpg

I'd wanna see one swapped with the Ability. Bonuses would be different, while the Abilities would be the same.
Example: If the "clan's bonus" was +8 atk, instead of the bonus being +8 attack, the ability would be +8 attack while the bonus would be things like +2 life, +2 damage, -3 damage, min 2, etc.

How about, Null: Power/Damage/Atk/Life/Pillz
Nullifies all power/damage/atk/life/pillz abilities and bonuses. Act as if they are SoA'd or SoB'd.
Example: If the bonus Null: Life was activated, skills like Heal, Poison, -life, and +life would act as if they are SoA'd, or SoB'd.
6/22
Bemmoth - Titan English
Thursday 27/06/2013, 21:57

"How about, Null: Power/Damage/Atk/Life/Pillz
Nullifies all power/damage/atk/life/pillz abilities and bonuses. Act as if they are SoA'd or SoB'd.
Example: If the bonus Null: Life was activated, skills like Heal, Poison, -life, and +life would act as if they are SoA'd, or SoB'd."

However, if the ability is Stop: Ability, it's still canceled because it isn't SoA'd, it's only nulled.
7/22
hutson01134 - Guru - wicked souls English
Thursday 27/06/2013, 23:28

I am still hoping for a Protection: Attack ability/bonus (- attack does not effect the card) or even Protection Life (- Life abilities don't work)

I have stated this before, but I don't like the Protection: Power & damage as a bonus. I think that it is too OP for a bonus (unless the clan had the power of a Rescue and the Damage of theFreaks).
8/22
Vinyl-Scratch - Titan - D-Versified English
Friday 28/06/2013, 01:17

Protection would be a bad bonus, only effective against some clans. It would make match ups too one sided.
9/22
Kate - Urban Rivals Staff English
Friday 28/06/2013, 03:08

- 3 opp. damage min. 1 bonus
10/22
Myeltd - Legend - Limit Break English
Friday 28/06/2013, 03:44

I'd personally love to see the introduction of a "+3 damage and +1 opp's damage" bonus. Whilst it may seem a bit "unfair" due to the k/o potential, it would also make certain fpc and junta cards (No Nam/Tsubame) that much more lethal.

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