I really like the cowboy, church, and construction ideas, they seem much more organic to the theme of the game's setting and lends itself many great ideas. So far, those r my favorite ideas so far.
My idea is a playground/imagination theme centered around kids. The idea is superpowered playground kids playing a d&d-like game with their toys and rp elements becoming real using their imaginations. This would also tie in a medieval/mythical ideas. As far as specifics go, haven't quite worked that part out yet XP
I saw someone had said a Shaman clan somewhere and thought of an awesome bonus which could translate into abilities as well so it would sort of be like poison to where you kind of want to use it early in the battle it would be called Curse and the way it works is it would be like Curse: Power - X min Y or Curse: Damage -X min Y or Curse: Attack -X min Y and after the character wins each enemy after will lose the Power or Damage or Attack mentioned in the Bonus/ Ability
Clan Idea; IMPOSTERS
All the characters just look like they belong in other clans,
It could be an actors guild, or maybe aliens trying to sneak into the world, whatever,
but the abilities would just be the bonus of what ever clan they are trying to fake,
and there bonus would be copy bonus obviously, cause thats what they do! This would
be a great way to give some old cards that aren't gonna cr a new life and art style!
That Would be a Clan of Changelings then, with Copy other Bonus/Ability or such.
But i Want Cave-Man! A Dinosaur riding cave man, and with the LD beeing Captain Cave-Man.!
They Have arived in Clint City Trough a time rift caused by the appearance of the Vortex.
Could lead to a whole host of Classic Themed Clans, like Greco-Romans or Maybe....
a Clan from the Victorian steam age to combine with modern day Clint city Science/tech to make a steampunk clan or such.