offline xc is bad lul Guru E X C A L I B U R
Friday 19/07/2013, 00:19

Its safe to say that fr took a heavy toll on this games population, lots of inactive players, i understand wanting to create another game for their customers, but the timing of it was atrocious
theres been a huge market drop in cards since dt started awarding prizes lyse dropping from 12m to 6m korr 14m to 10m marly halving itself in price, this definitely makes players not want to take a risk on investments since it seems the market isnt going to repair itself.

Why not reduce the amount of prizes given in dt, or just limit who can win the first prize?

from 1-10 = first prize
from 11-30 = 2nd prize
from 31-70 = third prize
from 71-120 = fourth prize
from 121-150 = fifth prize

this just means that players new to the game scoring in the 50's wont win a korr end up trading for a cheap prize and dropping his overall value

and slowly removing the amount of prizes given out to 3 a day, 5 a week, 10 a month.

Game modes

Staff weekly bans, not like before, where they would ban the cards weeks in advance not knowing what the upcoming elo week would be like, but to actually have staff players play elo that week and ban whatever they beleive would be too common next week allowing for diversity the following week

; ongh free, mono jungo runs rampant as always, but dont ban ongh that week, instead ban something like jean, it wont cripple them as its just a staff ban that last a week, and theres plenty of other 2 stars in the clan, it will just give players the push they need not

offline xc is bad lul Guru E X C A L I B U R
Wednesday 08/01/2014, 02:52

Honestly, i cannot stress how important it is for bans, more elo bans and weekly survivor bans, why the staff hasnt implemented this is beyond me

have you not noticed the stimulus in the market when elo bans are being changed? just with the unconfirmed bans a while ago there was a quick revival, not only in those cards, but the clans, and the market as a whole

Answer to this subject

Clint City, day.