First, thank you for your feedback on the first version of the new site project. Our goal is to rejuvenate the current website, make it clearer and easier to use, and above all make you enjoy it. This is why we need your feedback, positive or negative, so don't hesitate to tell us what you think.
We just released a new version of the website containing modifications developed according to your feedback and the survey.
You can check it directly here : beta.urban-rivals.com
Here follows what we modified on this version :
- you didn't like the new home page, and that the game was located on the home page as you felt like we forced you to play
-> the home page is now more like the current website's, with news, staff events, rankings, missions and friend infos
- you didn't like the menu's colors as it looked too childish
-> we put the same colors than the current website's menu
Game page :
- you didn't like to see the game on the homepage
-> the game has now its own page. You can access the game by clicking on the PLAY button
Design and pictures :
- you didn't like the background and its black gradient, as well as several design elements
-> we created a new background, brought color to stick with UR's style
- you didn't like that both collections (pro and normal) didn't work the same way
-> both views of the collection, list and cards, are homogeneous. The selection zone is the same, and can be used to sell on the Market, create auctions and create a deck. We are optimizing it so that it will display a lot faster.
- you like the album and having the missing cards' verso displayed
-> we are pleased to see you like it
- you thought the album was missing some informations about missing characters
-> we added their Market price and a "purchase" link to access directly to its sales on the Market. A "details" link is also present to go to the corresponding character page
We also corrected (and we still are) bugs you found.
Thank you again to help us improve Urban Rivals' website !
edited by Espectroscuro Friday 26/07/2013, 11:58
Maybe put a price cap on cards in the market. I'm tired of finding cards for a ridiculous amount of clintz. If you don't want to do that then maybe make it easier to get clintz. Like increase the battle rewards.
On the subject of money maybe you could make it so credits are more common. Like provide ten after every level. Also maybe decrease the amount of credits that shops packs cost.
(Possibly make some shop packs that cost clintz instead of credits)
It's a little counter intuitive to have the watch videos to earn clintz link at the bottom of the page and keep having to scroll up and down to watch the video but the design aspects are looking pretty good so far. Missions page is all lop sided for me too. Also I'm confused with the play screen - I need to scroll to see all the information, I can't fit my opponents life and pillz on the same screen as mine.