Dear game designers,
I think we can do with at least 2 more leaders now that we have new abilities. One of my earlier campaigns for a high level Sakrohm SOA has borne fruit, so decided to press my luck further
Now that we have at least 3 new abilities (Reprisal, Protection Power, Protection Damage), can't we have at least 2 more leaders, preferably the Reprisal Leader (preferably a 7/4 with Reprisal: Team +3 Power as ability, just the reverse of Ambre, but with 1 more power because Reprisal is less often used than courage)
a Protection Leader, preferably Protection Power (because otherwise a whole host of DRs will fall in the market), working the same way as Fixit can, against cards like Caelus.
So all members, what say?
We can arrive at a consensus and can forward our suggestions to UR admin and see what happens
Well Merlin,if that's the big problem regarding an pill reducer,then people play Morphun higher up in survivor.If anything,that's a good thing to cut back on the monopoly of Ambre players out there.
To be honest anyway,i can't really think of many other Leader ideas you can make,though i would like to seea Leader with an ability to convert clan bonuses to whatever clan you have in your hand,thought naturally you'd only ever be able to convert one clan in your hand to your opponent's.
And on that note,i'd also like to see a Leader that allows you to swap bonuses with an opponent.Just for fun,and to troll.
Rainbow Leader would be OP. Guru, Korr, Kiki, General, Bucket-Head, Jackie, Vickie,Cealeus, Rainbow Leader would be OP(though very rare). Only if the stats of the Leader are like 6/3 or 7/2. It would be acceptable.
Though a Leader with such an ability should be at-least an 8/8, but sadly such stats would ruin the game.
Should be +2 power or +3 damage reprisal because it generally has the advantage over courage base.
I would like to see a card that supports in a way that after the first round each card gets +6 attack
so 1st round +0 attack 2nd round +6 attack for that card 3rd round +12 attack for that card and then +18 attack for 4th round card