Coliseum: Sweet 16

Tuesday 06/08/2013, 15:30

From wednesday august 7 at noon CET (6am US ET) to thursday august 8 at noon CET (6am US ET), join the Coliseum for a "Sweet 16" deck format :

16 stars min/max, no semi-evos and 2 clans decks mandatory! No Cr's and no doubles.

You'll win points after each match according to those rules :

+10 points for victory, + 1 point per pillz left
, + 4 points for KO
+6 points in case of draw

-2 points in case of victory by timeout / forfeit

12 pillz, 12 lives and 24h to play 30 games !

To be won : clintz, clintz, clintz !

As soon as the Coliseum starts, you will be able to follow your progress during the tournament by going on the Coliseum page and clicking here .

The Coliseum is Urban Rivals' events game mode, come to take part in tournaments proposing original game formats and exceptional prizes each week. To access the Coliseum, simply click on PLAY, then change the game mode and select the Coliseum in the list. Please note the Coliseum is only visible when a tournament has started. To join in, your deck must be compatible with the imposed deck format.

Have fun everybody and thanks to SKP_Lancelot who is behind this deck format!

edited by Dr.Ido Wednesday 07/08/2013, 09:42

Tuesday 06/08/2013, 15:45

Hmmm... +1 point per pillz left... no need for a KO to get that bonus?

Tuesday 06/08/2013, 15:47

Another one with clintz. What happened to cards as prizes?

Tuesday 06/08/2013, 16:13

I smell Vortex written all over this...

Tuesday 06/08/2013, 16:18


Tuesday 06/08/2013, 16:26

Ko? with 2*??

Tuesday 06/08/2013, 16:26

- 2 points for victory by timeout/ forfeit is incentive for people to abandon fights and not finish games purposefully

Tuesday 06/08/2013, 16:44

You don't have to, Daexen. Coliseum has some unusual scoring rules.

Tuesday 06/08/2013, 16:59

Hardly need to get a KO?
I'd imagine you'd need to win 4 rounds in a lot of situation for that to happen.

Anyhow - this looks kinda neat, a break from extended decks.

Tuesday 06/08/2013, 17:55

+10 points for victory + 1 point per pillz left

-2 points in case of victory by timeout / forfeit

If win (normal), then add point(s), (10 pts) to player
f timed out win, then add point(s), (12 pts) to player
If default win, then add point(s), (12 pts) to player

It'd be +2 points in case of victory by timeout/forfeit... 'dn't be it?


Reply to this subject