Silence! Tonight the Pile Tower sees the arrival of the great…the holy…the immense…El Divino!, accompanied by his loyal assistant, Irwigo! These enemies of tyrannical forces have come to restore peace to the streets of Clint City!Discover these two, level 2 and 5 Huracan members, all set to bring down the rule of La Junta with Davis first in line. Meanwhile, level 4 sea-life specialist, Noland has joined the Ulu Watu to share his laidback know-how with them.Get these characters in the shop's packs5 new missions have been added. Find the list of Newblood missions by clicking on the Missions tab.
I'm on the fence about having an attack manipulation ability like El Divino's in Frozn. On one hand their ability is almost in a sense manipulation of attack, even though its power. They're all about power really. So that makes me question an ability of that caliber in Frozn. Another reason is SOA and SOB in the clan really stops a lot of attack manipulation AGAINST them. One reason I would be in favor of them getting such a card would be that it increases the playability of the clan on turn 1. Although I am in agreement they need another card, even though I hate playing Frozn. Seems they've been kind of pushed to the wayside at the moment.
Is Frozn failing as a clan? There are very few people who play them in ELO, and like many people have said, Frozn need more cards. I play them sometimes but everybody says they are too predictable therefore weak. If we did a poll of the worst clans, either Frozn or Berzerk would be first. Thats obviously personal opinion but I almost never see them in ELO.
I don't play ELO, but I do every other mode except for Standard and I can say I also rarely ever see them in other modes. They aren't my play style, I don't mind Revenge as an ability, but a bonus based on Revenge is just, well horrible. Like you said way too predictable. I love playing against them, I see their hand and I'm like woo free win.