Wednesday 11/09/2013, 01:17
** Must be Level 15 or over**
1.) Deck composition: 25 Stars Max
Deck composition in ELO is very important in order to succeed in the game. You can either play using a mono-clan (single clan) or bi-clan (two clans). The option is very open and wide for you to pick from, so let your imagination go wild.
→ 1.1) Mono-Clan deck
Many players will go with a mono clan deck if some of their cards are support dependent. What does this mean?
Support ability/bonus - If your card have Support ability/bonus, it will benefit from having other cards from the same clan in your draw.
If using cards like John with ability "Support: Power +1" and you have 3 other card from Sentinel clan in your draw then John's Power increases by 4
→ 1.2) Bi-Clan / 2 Clan decks
In order to make a good deck using 2 different clan decks, you need to ensure to have a well balanced combination. For this to be effective, consider factors such as ability, power, bonus and clan combinations.
Let's explore on this a bit more, Many ELO players I've seen would use combinations like Freaks / Pussycats , Roots / Sakrohm , GHEIST / Sakrohm and many more.
The big question is - how do I know which clans work best with each other?
Unfortunately, there's no specific answer to this question. As I always tell players, it all depends on the strategy when using them.
[ Freaks / Pussycats ] Strategy: Poison + damage = reduces opponent's life to atleast 3, therefore, Freaks will be used as offence, while the Pussycats will be the defence. Add the ability of cards like Malicia (with + 1 life max 15 when defeated)then you MAY have a good advantage over your opponent
I can go on and on about deck combinations and still would not be able to help everybody find the right combo for them. It would be best if you seek specific advice by posting here in the forum. That way, the other ELO players may be able to assist you with your queries.
→ 1.3) Remember the ELO banned cards: Staff + Player voting system
All cards banned for ELO will be listed here http://www.urban-rivals.com/game/elo/banned_characters.php
2.) Game play strategy
→ 2.1) Pillz use
You can use pillz to multiply your character’s power to the get total attack in your battles. Remember the highest attack wins, so use your pillz wisely.
• You will start off with 12 pillz. It is your decision how you want to spread this out with all your 4 characters in your draw.
• You can also use pillz to add +2 damage to your character by activating “FURY”
A word of advice:
"The most important thing about pillz use is to anticipate how your opponent will play based on your draw and your opponent’s draw...It is not advisable to play 0 pills in your first round each time but do not overpill (more than 6 pills) except in some special occasions. This is because you might face several opponents who 0-1 pill in their early rounds. Hence you must take care that you always use your pills wisely and plan out the game.
Also, if your opponent has 0 pilled round 1 and you have put in 4-5, make sure that you have created sufficient life difference in that round to actually threaten to seal the victory in round 2. Make a relation between the damage you make and the pills you use. Try to not pill too much on cards that do not create a major life gap. This will help your game"
→ 2.2) Strategies
→ 2.2.1) Bluff
Knowing an effective way to bluff is important in all aspects of the game. “A bluff is trying to make your opponent believe you are going to play the obvious way but instead you play offbeat.”
→ 2.2.2) Letting cards through
In your fights you need to weigh if it is worth wasting your pillz trying to beat a very power card or just let it through. Keep in mind that many people might use these cards as a bluff to make you waste your pillz.
→ 2.2.3) Offensive vs defensive game style
In your fight you can either choose to be an offensive player or a defensive one or a combination of both. Offensive game play is done when you use your cards assertively in a battle ensuring you win with these cards. Defensive game play is often played with cards with (- damage as an ability/bonus).
→ 2.3) Taking the Draw
Often times, matches can be guaranteed draws (when both players finish round 4 with the same number of life points). By taking this opportunity, you can avoid losing a lot of points, however you also cannot win lots. This tactic, when used in moderation, can help save you from dropping a lot of points and keep pressing on towards your next ELO goal.
PS: If you want to add any information to this thread, please PM me.
edited by Sir B00BY Thursday 12/09/2013, 09:30