Yah haven't made one in some time.
Huracan: Yah hands down, OP cards, OP bonus.
Freaks: Really strong atm, poison is good. Olga, bogdan, hindelga?, shazam, baldivino underrated.
Roots: Really underrated imo. Flora, Yookie, tuck, and personal fave, ojibway.
Junkz: REAL solid.
Rescue: Solid, even without SoA.
Sakrohm: Versatile, uranus!
Uppers: Lagging a bit, but still a highly buttkicking bonus.
Jungo: needs Ongh to be t2.
Gheist: Mechakolos. Other than that, leviatonn, arkn, hriger? SoA always useful.
All stars: Really good bonus, haven't received nice cards recently, but still solid. Need Saki.
Piranas: Needs lizbeth
Ulu Watu: Actually really like the clan, eddie is amazing, solid cards.
Vortex: Quite a solid clan, kinda lack a killer card.
Fang Pi Clang: Solid, lacks attack manip, SoA.
Nightmare: mm.. could be 2, but need a 5* reall bad.
La junta: Nice cards! attack manip is so needed, weak to SoA (generally)
Frozn: STOMPAH, underrated, try for yourself!
Pussycats: Really synergies with some, but a bad hand spells disaster.
Berzerk: Does not have a solid 5* (taylor maybe?), but actually still a highly usable clan. Lacks attack manipulation, but elvis + lola are still reasons to use the clan.
Montana: Kinda weak after avola + mona gone.
Sentinels: Yet to see a truly good 5*, SoA as well.
Skeelz: Need SoA imo, as well as 5*.
Bangers: Bad, beeboy is gone, terrible damage mainly.
GJ with UR on this part, clans are balanced!
As for the tier list (the original topic of this thread, lol) I don't really have anything to comment. There isn't anything that stands out to me as being downright incorrect, but a couple clans can shuffle around based on individual bias.
Otherwise I'm very pleased with the discussion that has come from this topic. It's good to see different people's insight.
I thought that with the poison and life removal but i sware the other day it didn't work that way. Maybe i missed something in my calcs but i won a match that should have drawn when hp dropped below 3. I don't know ill keep an eye oit
The order of operations for life gain/loss is as follows, with round winners always going first.
Life gain (check for KO, defeat +life will not activate)
Joe is right, and there are always exceptions, i mean some 2*s just gap like crazy (freaks), zapatino, sometimes ivy.
But the primary function of 2*s, most of the time is still to block damage. Most, if not all of the 2*s that block damage are great great top tier cards, ones misterjones mentioned, and stuff like lucy.
Specialists with SoA/SoB are also very top tier stuff. Jean and flanagan, top cards. lehane is banned.
Walls, on the other hand, while good, are actually not as popular. Look at the list, the only card which I actually see all the time is thormund, since he is actually kind of op at 11 power. Otherwise, massive powered walls, are just not very good on 2*s, since it takes up lots of pillz. Walls with attack manipulation, like rescues (sue, krash), wendel are great, even though they don't deal damage they burn your opponent pillz and has a small gap for retaliation in case your opponent went conservative on pillz.
Finally, gappers (including pillz manipulation) on 2*s (unless poison) are highly unlikely to be too popular. Out of the list (misterjones), hawkins (solid stats, solid ability) is the only one that is commonly used, and maybe doug snop in the future.
Uh, no berzerk stays exactly where they are imo. The thing they lack is a powerhouse, or a nuke. spyke was their previous one. The only cards I see at meta level would be elvis lola roger melanie (rudy, taylor, konrad sprinter are substitutes).
Berzerk have some outstanding ability cards. They have great power. Personally I've been a fan of them since roger was released. One major key reason why i dislike running them consistently in ELO is because there are just better half deck options.
For example this week I'd love to run berzerk...however All stars just outclass them.
Honestly I feel Berzerk would be an excellent mono deck if they got that 5* nuke card. The 5* just don't cut it. or an excellent 4* or 3* support card(with power or atk manip)
Berzerk are one major ELO shake from being a great elo half deck. But until that happens(if ever) they are perfectly fine right now on this list were oracle placed them.
@Hollywood-- they have 5* nukes, they're just slightly limited. Cortez and Hilly Billy can both gap for 10 or better without fury, but they're situational. Cortez works best as a threat/finisher after landing Elvis or Roger, but his backlash makes him difficult to use against KO-oriented clans like FPC, La Junta, or Sentinel. Luckily, SOA only makes him stronger
Hilly Billy can gap for 12 and make a KO threat with anyone, and DR barely slows him down, but 7 unaided power is very shaky, SOA neuters his damage, and he's almost always going to be the first hit.
IMO Skeelz should b moved to tier 2, cards like Minerva, Plunk, Sasha, Sandro, Chiara Cr n Dr Falkenstein r amazing for atk/pwr/pill manipulation. Plus SOA doesn't work n SoB doesn't matter. Add in Redra n Andy Ld it becomes an easy 1200-1300 deck. Try it
Michael is my favorite skeelz 5*, but Minerva is close. The interesting thing about Skeelz is that there are two ways to play them, and both are reasonably effective. One: stack your deck with nukes like Aylen, Jay, Snowflake, and bluff/overpill your way to victory. Two: stack your deck with control cards like Sasha, Plunk, Chiara, and Minerva, and try to win 3 rounds every time.
There was some guy who went 1500 with Hilly Billy at some point. This was the deck http://www.urban-rivals.com/presets/?id_preset=2661308&list.