Well, I wouldn't exactly call an 8/6 a "hole", really, and I suppose that with the right kind of deck you could make him work. However, I'm not really sure how it works.
, on the other hand is cartainly a big old waste stats wise, but I'm getting more and more curious if he can actually be stupidly good. There's a big load of even damage number cards that came out after elo
got bumped up to 14 stars, and combing through everything in the game to see if there's a clan he really breaks might turn up interesting finds. Actually, you don't have to look too far at all, I'm just having trouble coming up with a format which let you cash in on the advantage. A solid plan for when you not draw him is also desirable.
FPC has a pile of 3* round winners (Ralph
even Dao Wang
) which become quite nasty.
Most of the nasty Sakhrom are even damage, and so is Spyke
. Problem is, the KO's become obvious. Otherwise, ouch.
Junta doesn't improve much. Bangers
has even damage stuff but mediocre. Hurracan I'm not sure about. Nightmare
look interesting. Upper's don't really improve.
And then there's the 1hit KO stuff, but that's risky. And, well, there's a 6/7 guy just sitting there if someone really messes up somehow. So what's the deal with Timber
, then? You can ussually get 2 hits in with FPC, and most of the one's that profit are staples anyway, so would say: Kamakun, Ralph
, Dao Wang
... and, say, GraksmxxT
make a good deck