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[Question] Ability/bonus- return 2 of 3 pilz

[Question] Ability/bonus- return 2 of 3 pilz
Friday 18/10/2013, 00:08
Goodguydavor - Veteran English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
11 messages
[Question] Ability/bonus- return 2 of 3 pilz
Goodguydavor - Veteran - Dragons Cro ClanEnglish - Friday 18/10/2013, 00:08

Ok so i buy Tsubame and i notice cant rly calculate precise if i use 2,4,5,7,8,10,11,13 pilz because i have no idea how to count that and better then try all on my own i ask you guys to help my and give me numbers if you know them =)
Thanks =)
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2/11
JO3SHMO - Imperator - aussie crusaders English
Friday 18/10/2013, 00:25

That's a good question, and is something you really should know when using these cards (especially if you're using a Vortex half). I learnt by playing.

The calculations for this ability DO NOT INCLUDE THE FREE PILL.

0 pillz -> 1 returned (this is a special case)
1 pill -> 1 returned
2 pillz-> 2 returned
3 pillz -> 2 returned (hence the ability defeat: recover 2/3 pillz)
4 pillz -> 3 returned
5 pillz -> 4 returned
6 pillz -> 4 returned
7 pillz -> 5 returned
8 pillz -> 6 returned
9 pillz -> 6 returned

etc.

You get the idea. You get a return on all your pillz except every third pill.

When I joined the game it automatically played with the free pill showing, so that's how I learnt and still play. So if you are like me, just remember the free pill is not included in the calculations. If you play without it showing, you obviously don't need to worry about this.
3/11
hutson01134 - Hero - wicked souls English
Friday 18/10/2013, 00:25

I don't use Recover Pillz cards much but as far as I can tell, the pillz regained is just pillz used times (2/3) rounded down with a min of 1.
(Pillz regained= Pillz Used x (2/3) for the mathematicians)
Pillz Used: Pillz Regained
1:1
2:1
3:2
4:2
5:3
6:4
7:4
8:5
9:6
10:6
11:7
12:8
and so on.
4/11
hutson01134 - Hero - wicked souls English
Friday 18/10/2013, 00:30

Disregard my post, Jo3shmo is more reliable than me.
5/11
Goodguydavor - Veteran - Dragons Cro Clan English
Friday 18/10/2013, 00:56

Tx a lot =)
6/11
((TinyGlitch)) - Titan - Penumbra English
Friday 18/10/2013, 07:06

I think it's 1=1
2=1
3=2
4=2
5=3
6=4
7=4
8=5
9=6
10=6
11=7
12=8
7/11
JO3SHMO - Imperator - aussie crusaders English
Friday 18/10/2013, 08:07

Your list starts at 1 pill, whilst mine starts at 0 pillz. That suggests that you're including the free pill whereas I am not. Take that into account, and we've come up with the same solution.
8/11
Wakayama3 - Guru - The United Fans of Homestuck English
Friday 18/10/2013, 08:10

Do u guys think a ability with recover all pillz are to OP, even on a compromised carD?
9/11
Goodguydavor - Veteran - Dragons Cro Clan English
Friday 18/10/2013, 11:54

I think on Tsubme kinda is =P i mean in mono fang pi calng you have 9 dmg and ig you hit with any 5 dmg you can if he dont have sob or some super strong card just use all on her and if she lose you get 2/3rd of pilz back =P for another run and he will lack pilz =P
10/11
DeepEnd - Imperator - Limit Break English
Friday 18/10/2013, 11:58

Its not OP. All recover pills are DEFEAT type. As long as you make enemy eat significant damage and dont give easy positions to get pills back this ability is nullified.

Recover pills is mostly about damage control; people use them so they can recover from bad decisions. But it can be used to deliver guaranteed double-nukes too where opponents countering ability becomes totally nullified, but you need to get upper hand first...

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