We have been pretty quiet on UR since too many months. We know you have a lot of questions and concerns left without answers about the game you (used to) love.
Not everything we have done those past months and year was good. We know this, and we are not afraid of rolling back about those features. You are waiting for changes, updates, corrections ; I am going to give you some of our plans for the next months about UR.
- bug / issue corrections. If you want to help us by reporting issues we may not know about, please check this topic : http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2412404&subject_page=0#answers
- DT gameplay rollback : we will go back on our old and beloved T1 & T2 DT's, and slightly tweak it to achieve a good competitive balance
- DT prizes modification : I cannot go deep into the details as it is not completely defined yet, but here is a little description :
-> no more Cr lottery, we will add a Cr token system
-> you will win Cr tokens according to your rank in a DT / performance
-> you will be able to spend your Cr tokens on Cr packs
-> 1 pack = 1 random Cr
-> there will be several Cr packs ; the higher Cr pack's price, the higher value of the Cr you will obtain by opening it
-> Cr tokens will most certainly NOT be sold in the shop, which means you will have to play one way or another to get a Cr pack
-> a Cr pack will be expensive, so it will take time to get Cr's this way
-> what issues this Cr tokens system solves : a lot less randomness in DT's prize awarding (thus more fairness) ; Cr's (a bit) more accessible, as you will unavoidably get one at some point
- Pack shop rollback / modification : the newest packs we made half a year ago (new Nb, etc.) were controversial. Thus, we are studying a new pack shop, combining the strength of the old and new pack shops to provide you a better offer with a large price range
- a surprise for the beginning of the new year, which will be the starting point of UR's rebirth time
So this was what is coming for sure during the next months. More will come. What is for sure is that UR is going to evolve in many ways and catch up.
edited by Goralion Friday 13/12/2013, 09:15
And another thing I've been wanting and like to see in UR is another set of leaders. I think it would give players an extra initiative to keep playing and if players keep playing they'll probably invest their money also
Also I'd really like to see more guild bonuses and no level cap on guilds, another initiative for me to max out every week and possibly increase my guild's reputation.
@Im Suda: Right now, a player could win the weekly ELO 5 times in a row and there is 50/50 chance that he won't win a Cr.
I think they should instate Cr Tokens in ELO for the same reasons as DT: to reduce randomness of the Cr awards.
As for Survivor mode: Personally and hey this is just me talking, if the UR staff added Cr Token awards in Survivor, I would NOT have a problem with that
It's mostly Veteran Players disliking Duel
Having tracked Duel since launch day, I suggest that UR will lose even more Player participation & Hours Played if Duel is neutered or removed
Yes it's distracting and takes away from UR's overall appeal & wealth of formats
However, it's the first accessible format for new players & UR promotes it in their 1st sentence in Google Play
So UR has to calculate:
tighten UR so Vets enjoy more (perhaps retired Vets will return)
but new players & those who enjoy completing Missions in Duel are disappointed
re-introduction of Packs won't make much difference if Total players & New Sign Ups continues to decline
Plz think through this carefully & update current players regularly because a year spent on FR sped up UR's decline, and overall the Total players from both games didn't meet Boostr's projections
I would like to see more emphasis on core development:
Proof Reading = prevents posting incorrect event info
Real Time Notifications = informs players like Jan 2nd's DT results were delayed 12hrs
UR Staff interaction = require Paid Staff to respond regularly throughout the day in forums
Cr Packs & New stuff? Sure that's fun, I'm always eager to play...but Competition is fierce so if UR screws another year it may not rekindle past glory
Pleas pay attention and do a good job, I want UR to succeed
Create another elo style mode, obviously it couldn't have the restrictions elo has just the dynamic scoring and have prizes like elo just not as good as they won't be as deserved or needed.
The scoring system in elo creates competition and new game modes are always good but the latest have been poor.
I was thinking, to grab the audience attention they should advertise.
Secondly @ cr packs in tourney.
I was thinking of the packs to be like this ( just a opinion)
70 Tokens: Normal pack includes 1 cr from the range of 6k to 50k
130 Tokens: Normal pack boost includes 3 cr from the range of 6k to 50k
150 Tokens: Extreme pack includes 1 cr from the range of 51k to 500k
200 Tokens: All type pack includes 1 cr from the cheapest to the big 5
395 Tokens: Higher pack includes 3 cr from the cheapest to the big 5
and @ the tourneys:
Playing 5+ fights in tourney, 1 Token
Playing 15+ fights in tourney, 2 Token
Top 100-51: 5 Token
Top 50-10: 7 Tokens ( you must play more than 25 games)
Top 9-4: 10 Tokens
3rd-2nd: 15 Tokens
1st: 20 Tokens
Maybe you could earn it by playing in 4 Tourneys or more in one day and reaching under 50th.
And @ deathmatch:
maybe to earn 5th star, winning more than 15 deathmatches in one day
Maybe earning 1 Tokens for playing more than 10 games and 3 Tokens for 25 games
Hope you find this intriguing.