Monday 30/12/2013, 16:54
I'll do a bit of preliminary anlysis on the cost-effectiveness of the different .
First, let's split the New Blood & Mega New Blood from the other packs. They have different appoaches anyhow.
NB = 3 (new) cards inc. 0 rare min. , for 20 creds
2xNB = 6 (new) cards inc. 0 rare min. , for 40 creds
MNB = 7 (new) cards inc. 1 rare min. , for 40 creds
So, MNB > NB. (">" means "better than"
Now let's compare Elite vs Ultimate vs Titanium.
EL = 7 cards inc. 1 rare min. , for 40 creds
UL = 12 cards inc. 3 rare min. , for 90 creds
TI = 30 cards inc. 6 rare min. , for 180 creds
Based on what I've seen so far, I'm making the following ASSUMPTION on how the cards in a pack are distributed: Every card that's not guaranteed to be rare, has a big chance Z to be Common, a small chance Y to be Uncommon and a very small chance X to be Rare, with X+Y+Z = 1
My GUESS is this: Z = 0.60 Y = 0.35 X = 0.05
I'm also assuming that EL/UL/TI all have the same chance distributions!!