I got this idea while doing missions.
Clan: +2 Attack
A similar theme to the Rescue Bonus, but goes as high as +8 attack. The trade off is that if SoB hits a card with this bonus, it still recieves +2 attack from each of its clan mates, virtually making SoB into -2 opp attack against them.
The Bonus sounds sound in all.
I love the idea; but you should change Clan to Clan Support perhaps?
And maybe +3 to make them more Half Deck and Mono Friendly?
+12 in Mono might seem irritating and like just another Montana/Rescue but I have a suggestion.
How about Clan : +3 Attack Max. 10 ?
I've always wanted a "Protection: Attack" as a bonus. Avoid manipulation from Uppers, Montana, etc. and anyone with a manipulation ability.
That would be broken as shit if it were a bonus. If it were an ability placed sporadically throughout clans like the Montana, Skeelz, and maybe Bangers it'd be fine, but it wouldn't work at all as a bonus.
Good idea as it is. +8 attack is not very hot (we already have +12 and +10 versions) but "partial SoB immunity" is new concept.
Essentially these cards are always +8 or +6 but they must be played as mono deck to enable that "undeniable bonus". They could have special "Suppress bonus" cards that have good ability but enabled ability shuts down their own clan bonus (but if enemy uses SoA on suppressing ability then bonus is again enabled).
Maybe a Revenge Protection Attack bonus... but not a solid Protection Attack. Obviously that would be just wrong. I would be interested to see a clan with a Stop: bonus of some sort... but perhaps that would be too specific against Nightmare and Piranha. Something would have to happen in the game where a major element was added that increased the value of SoB quite a bit before they make a Stop: bonus power of any sort.