I'm a Fang Pi player, moved to Berserk to try them out. I've tried some decks, got almost all cards of them (Cortex is way too expensive to get in a week). BUT...I don't feel comfortable with the attack of the cards, i feel like i lose too much rounds, sometimes by a pill. WIth Fang Pi i go for 2HKO, use Frozn and Skeelz too and don't have that problem, but Berserk isn't that intuitive for me.
Can u help me realize why my cards doesn't win decisive rounds?
And this being the Elo forum, Graven and Spkye shouldn't be mentioned in the first place.
That said, Mono-Zerk is pretty much crippled with those two bans. Not an impossible feat to pull off, but really, really hard. Also the minimum on the bonus usually works against the 2hit tactic you're used to.
Yes I realized that bonus made me "not finish the job"...which wasn't an issue with the Fang Pi Clan
Trying a duo with this two, pls let me know if I can improve the deck:
Thinking about replacing Drummond, don't really like him, but no good options in Berzerk IMO with 2 stars.
Wanna keep the 4-4 duo clan because of the math behind the bonus activations and stuff...
Tape's deck looks nice
Might I reccomend Clive over Konrad...I've used him to great effect thus far, he provides a very annoying fork ability that nicely counters out and forces pillz out of common walls like Flanagan, Romana and the like
I would also reccomend Futoshi Ld as the best Fang Pi 4* as he provides reliability in almost every situation and gives you a nice counter to attack manipulation clans
I hesitate, but then present an alternative to both Roger and Lola...Flush who I have also used who has proved a very good card!
On his reprisal rounds he nicely counters out common annoyances that have the jump as a first move bluff. Cards like Shifou/Jessie/Oxen etc that are hard to predict...his power manipulation allows for a medium pill as a nice investment in both life points and your pill ratio