- 1.1 - Creating the event -
Go to the event page in UR ( http://www.urban-rivals.com/en/events/list.php ) and click on the green "Create an Event" button at the top left.
Choose a creative name for the title. Try to be original and unique that will want to make people click on the link when seeing the name.
In the description, summarize what the event is going to be about, why they should join, ect.
Choose the start date and the finish date for your event. It does not matter if you do not start/finish on these dates, you can also decide this later.
- 1.2 - Setting up the event -
---- 1.2.1 - Filling in the details
The first and most important thing you should do now is write up all the rules for your event. Without knowing the rules of the event no-one will want to join. Try not to make the rules too complicated or too long, no one would like to read 20 paragraphs of rules.
State life amount, pillz amount, time limit to play, how many opponents they need to play (and how many times) and the deck format for each round (if you have more than one round). Try to simplify the rules so players can understand it easier.
Remember to hit the save button!
---- 1.2.2 - Setting random, the deck format, life, pillz ect
Read your rules and set them! Firstly unless the round is meant to have Random on, next to "Random: normal - no random" click on "no random".
Now you must set the life/pill and deck format for your event, once again refer to the rules you wrote up in part 1, by default it will be 12 pillz and 12 lives.
If you want to make a custom deck format for you event go to this link: http://www.urban-rivals.com/en/collection/formats/
Make your deck format(s) for the event and give the name of it initials of the event + the number for the round. For example for The Infinite Universe round 3, I would call the deck format "TIU3".
This is so it is easier to realise which deck format is for which round & event (if you are running more than one event at a time), not only does it make life easier for the event creator but for the players too. Create all the deck formats before the start of the event to save time after the start.
---- 1.2.3 - Setting the scoring points
Go to the scoring rules tab in the event creation section. Here you can set the points for each win/draw/lose as you want. Make sure that the points are logical for the round.
For example, if the round is "Each player must go up against all player(s) from the Event in 3 winning battle(s) each". There is no reason to give points for draws, in fact in a round like this and if you did give points for draws then players can "harvest" points by keep drawing.
A thing to remember is that if you do not give points for special situations then the match will not be recorded in the event history.
If the players ending up drawing - the match would not be recorded in the event history.
---- 1.2.4 - Setting the matches
Now you got to set the matchmaking rules for the first round of your event.
-> Each player must go up against X1 player(s) from X2 in X3 X4 each.
X1 = You can choose how many players each player has to fight against.
X2 = For this you get 4 options of things to do, each of the is to do with which players the players play against. The 4 options are;
"The event" &"His/her group", the hint is in the name so I don't think I need to talk about these two.
"Another group" & "Other groups", the difference between these is that choosing "Another group" means they play ONE other group whereas "Other groups" means they play all groups. Something important you need to know about this when choosing "Another group", it randomly chooses which groups fight against each other, you cannot choose (although there are ways around this).
X3 = This defines how many matches the players must play before a winner/result is chosen/made.
X4 = This gives you 2 options, "Straight battles" & "Winning matches". For straight battles it basically means that amount of battles must be played no matter how many wins or loses a player has. Winning matches means it's (in a way) a race to get X3 amount of wins.
Click on save.
---- 1.2.5 - Allowing players to join
Now choose the entrance restrictions (fee to join, level, rank ect).
Let players join your event by selecting "Allow unsolicited applications:" to YES. You also get an option to automatically accept them, select this option if you do not need to check which player is joining.
You also get an option of accepting random players, simply click on "Accept random players" then type how many (out of all those who applied) should get accepted, "Accept automatically:" must be turned OFF if you want to randomly accept players.
Advertise the event! You could do this here: http://www.urban-rivals.com/community/forum/?mode=viewtheme&id_theme=3
And ask some member of the Event Team to send it round in their newsletters.
- 1.3 - Starting the event -
Once the number of players that have joined applied, change "Allow unsolicited applications:" to NO. If there are a specific number of players needed, you have the option of setting this in "Maximum players:", however there is a max of 128. Beyond that you need to manually control the amount of players joined.
Check everything, including the points rules, random on/off, deck formats, player questions in the event comments (answer them) and anything else.
Enter the name of the stage; personally I would put the deadline for the matches to be completed here.
Click on save.
Generate the matches by clicking on " Start the stage and generate the matches " button. If it isn't the first round and you do not want the points from the last round to continue click on the "Reset to 0 pts: " check box. If the box is greyed out, that means you missed out a step.
Send a message to all players so they know the round/event has started. Tell them the deadline to the end of the event & any details necessary. I always give the link to the event at the end of the PM so players can check the event faster.
You could record all your sent pms in a comment section so if players missed it or deleted it, it can still be read.
Destruction Manifesto Russian comment section
- 1.4 - In between rounds (if you have more than one) -
---- 1.4.1 - The Inactivity problem
Switch your event back into "set up". This isn't a rule or anything like that but just a tip to help solve the/a inactivity problem. Often in events there are inactives players who do not play or cannot play their opponents, for a situation like this, a common solution is to ask the players' who attempted to play them for proof.
This is most likely to be screenshots of messages sent to that inactive player, asking when he could play (ect). Normally I add an extra rule of: To get the points, screenshot(s) need to show at least 3 PMs sent on 3 different days. Of course this is what I do, you don't have to.
You could even designate an area of event comments specifically for screenshots to make it easier for yourself. Then add/remove the points accordingly.
Example: XP Zone #0 - Turkish comment section
---- 1.4.2 - Moving to the next round
If all the matches are not completed, make a brand new group called "next round" (to remind you who needs to remain). Group all the players advancing into this group. This is because if there are still matches remaining that were unplayed, the points will change as players are going to be withdrawn from those matches. So the positions will change.
If there are matches remaining for a player, use the "withdraw" link next to the players who have not advanced to the next round. Keep doing so until all the players not passing to the next round is eliminated. If a player has no more outstanding matches use the eliminate option instead.
Update anything that is changing in the next round (for example deck format). Follow steps 2 - 4 on "- Starting the event -" (previous post).
Keep doing this until you reach the final round.
- 1.5 - Finishing the event -
---- 1.5.1 - Closing the event
Once again a tip, I strongly recommend that posting inactivity screenshots should be allowed at least in this final round if not others. Follow step 1 on "- In between rounds -" (previous post).
Put the event in "closed" mode & send all the participants (eliminated or not) a message. I always give the results of the event, thank them for joining & give them the link to my newsletter. You can send whatever you think is appropriate.
---- 1.5.2 - Distributing the prizes
A] - Jackpot
If your event had an entrance fee, click on the "Award prizes" tab (the event must be in closed mode), then the "Add prize awarding rules" button for each player that will take a part of the jackpot. Please note Kate automatically takes her 5% beforehand. Click on the drop down menu and find the player who will be awarded clintz from the jackpot, next to it decide how much clintz the player should receive. Keep doing this until there is no more clintz for participants to receive.
If there is any leftover clintz it would be automatically allocated for the creator of the event. I've never taken clintz from the jackpot as the creator but once again, this is your choice completely.
After deciding how much the selected participants will be getting (ideally it's better to write the percentage they would be receiving at the start), click on the "Save the prizes awarding rules?”
The players need to agree with your prize rules in order for you to award them. You should probably ask them to click on YES using the mass PM tool.
Once enough players have voted YES then click on "Awarding prizes"
B] - Donations
If your event was player donations just sell the cards to the winners through collection pro:
C] - Staff sponsored
If your event was staff sponsored (you need to contact an admin before starting the event), contact the admin whom you spoke with previously and let them know the event has ended. Give them links to the winner(s) and state which prizes needs to be awarded, let them know what went well and what went bad (and don't forget to thank them!). It can take up to 1 week for the prizes to be added into the players' account.
- 2 - Getting staff sponsored prizes -
Well there isn't really much to say about this. You have to PM an admin asking them if it's possible that your event can get sponsored. You would need to send the rules, suggested prizes (state some realistic prizes you think would be appropriate) and any other detail. If they like it they will sponsor it, if not they may choose other prizes or not sponsor it (if they don't, ask for some feedback why). It probably would be best to make the event and fill all the details of it however not open applications to the public (yet) and then send the link of the event.
They don't ever sponsor lotteries so don't waste your and their time.
- 3 - Other event tools -
-- 3.1 - Avatar / event picture
Setting an avatar for the event : http://pbrd.co/1mpaUZR
-- 3.2 - Jackpot
This isn't something that you can alter, this just shows how much the jackpot will be after Kate’s tax. If it's free no clintz is taken.
-- 3.3 - Creator’s share
How much clintz you will be taking from the jackpot for making this event. I've never taken any but it's up to you. Remember you cannot take the jackpot for lotteries. Use http://www.random.org/ to get numbers for the lottery draw.
-- 3.4 - Event restrictions
Choosing which players can join your event. Anyone who does not meet ALL the criteria cannot join.
-- 3.5 - PMing players
There are 2 ways to PM players - "Send a PM to the players in the competition" & "Send a PM to all the players". The first way PMs all players that are still in the event. The second option PMs all players who are in the event, eliminated, refused or waiting to be accepted.
-- 3.6 - Creating groups
Name the group and click on create. You also get the option to delete or rename the group (if anyone is in the group already, it will be automatically be changed). Every time you do this, the group will be put in the drop down menu. You can decide how many groups to make.
To put players in the group, click on "Change group" next to the player. You may need to regenerate matches after. You could even make it a group vs. group event (would need to change matchmaking rules).
You also get the option of randomly dividing players into groups, click on "Divide the players into groups..." under the event shortcuts. Which means you only need to say how many groups are needed and the event makes that many groups and randomly puts players into each one. It will try to make all groups have equal amount of players in them. The group names are automatic and can be changed later.
-- 3.7 - The difference between eliminate, withdrawal & replace.
Eliminate works if there are no more outstanding matches for that player, withdrawal works if there are (that player then automatically forfeits each fight he did not play). Replace allows you to let another player (who has no planned matches) to play instead.
-- 3.8 - Simple tools
These are all self-explanatory and should be straight forwards:
- Entrance fees (max 15 000 clintz)
- Refuse all waiting players
- Reset all the players’ scores to…
- Reset all the groups’ scores to…
- Group automatically by guilds
- Ungroup all players
- Hiding the event from the list of events http://www.urban-rivals.com/en/events/list.php ) : http://pbrd.co/1mpaZN9
- 4 - Known Glitches -
-- 4.1 - The mail glitch - http://pbrd.co/1mpcs5W
When you or a player gets accepted into the event, the 1st link on the after "For all information on the event, go to its web page: " does not work, it will redirect you to the list of events. You need to click on the link after the "events/?id_event=" or "You’ve been accepted for event:"
-- 4.2 - The ungroup glitch
If you put a player in group A and then want to remove him from that group you must click on "no group" but problem is nothing happens. If you want to ungroup the player you must click on ungroup all players shortcut which can be frustrating because means everyone gets ungrouped. Another "solution" is putting all the players who needs to be ungrouped in a new group then deleting that group.
-- 4.3 - The "guest" glitch - http://pbrd.co/1fHCxOV
If a players deletes their account they appear as guest, when pming everyone the pm gets stuck on guest and everyone past that point do not get a pm. For many days I did not realize that a guest was in my event so some players were getting PMs and some were not. Now I regularly check if there are any guests (which means I have to check many pages of players) in my event before sending PMs.
Example: The Infinite Universe, my solution was moving guest to the end of the list by removing points. You can also replace the guest player using the replace function next to his name.
-- 4.4 - The BL'ed player PM glitch - http://pbrd.co/1mpcOcL
When sending a pm and some players in the event have a blacklist, after sending it normally shows a list of players who are blacklisted and did not receive the pm. After the pm to everyone is sent the list flashes for less than 1 sec so you cannot even read the list of players who have not received the pm. This happens on the internet browser Google Chrome.
-- 4.5 - The battle history glitch
This one is extremely rare but can happen at any time. Sometimes after generating matches (all steps before done correctly) once players try to play, the event does not record the battles for some reason, the only way to fix this is once again generate the matches.