- 1.2 - Setting up the event -
---- 1.2.1 - Filling in the details
The first and most important thing you should do now is write up all the rules for your event. Without knowing the rules of the event no-one will want to join. Try not to make the rules too complicated or too long, no one would like to read 20 paragraphs of rules.
State life amount, pillz amount, time limit to play, how many opponents they need to play (and how many times) and the deck format for each round (if you have more than one round). Try to simplify the rules so players can understand it easier.
Remember to hit the save button!
---- 1.2.2 - Setting random, the deck format, life, pillz ect
Read your rules and set them! Firstly unless the round is meant to have Random on, next to "Random: normal - no random" click on "no random".
Now you must set the life/pill and deck format for your event, once again refer to the rules you wrote up in part 1, by default it will be 12 pillz and 12 lives.
If you want to make a custom deck format for you event go to this link: http://www.urban-rivals.com/en/collection/formats/
Make your deck format(s) for the event and give the name of it initials of the event + the number for the round. For example for The Infinite Universe
round 3, I would call the deck format "TIU3".
This is so it is easier to realise which deck format is for which round & event (if you are running more than one event at a time), not only does it make life easier for the event creator but for the players too. Create all the deck formats before the start of the event to save time after the start.
---- 1.2.3 - Setting the scoring points
Go to the scoring rules tab in the event creation section. Here you can set the points for each win/draw/lose as you want. Make sure that the points are logical for the round.
For example, if the round is "Each player must go up against all player(s) from the Event in 3 winning battle(s) each". There is no reason to give points for draws, in fact in a round like this and if you did give points for draws then players can "harvest" points by keep drawing.
A thing to remember is that if you do not give points for special situations then the match will not be recorded in the event history.
If the players ending up drawing - the match would not be recorded in the event history.
---- 1.2.4 - Setting the matches
Now you got to set the matchmaking rules for the first round of your event.
-> Each player must go up against X1 player(s) from X2 in X3 X4 each.
X1 = You can choose how many players each player has to fight against.
X2 = For this you get 4 options of things to do, each of the is to do with which players the players play against. The 4 options are;
"The event" &"His/her group", the hint is in the name so I don't think I need to talk about these two.
"Another group" & "Other groups", the difference between these is that choosing "Another group" means they play ONE other group whereas "Other groups" means they play all groups. Something important you need to know about this when choosing "Another group", it randomly chooses which groups fight against each other, you cannot choose (although there are ways around this).
X3 = This defines how many matches the players must play before a winner/result is chosen/made.
X4 = This gives you 2 options, "Straight battles" & "Winning matches". For straight battles it basically means that amount of battles must be played no matter how many wins or loses a player has. Winning matches means it's (in a way) a race to get X3 amount of wins.
Click on save.
---- 1.2.5 - Allowing players to join
Now choose the entrance restrictions (fee to join, level, rank ect).
Let players join your event by selecting "Allow unsolicited applications:" to YES. You also get an option to automatically accept them, select this option if you do not need to check which player is joining.
You also get an option of accepting random players, simply click on "Accept random players" then type how many (out of all those who applied) should get accepted, "Accept automatically:" must be turned OFF if you want to randomly accept players.
Advertise the event! You could do this here: http://www.urban-rivals.com/community/forum/?mode=viewtheme&id_theme=3
And ask some member of the Event Team to send it round in their newsletters.