In the midst of all the commotion in Clint City, four mysterious characters have emerged from the crumbling ruins caused by the recent public works.
Armed with technology never-before-seen in Clint City, they will undoubtedly bring tumbling down upon the town a whole new kind of theory-resistant chaos.
Make way for the Riots’ Kenjy, Molder, Pr Hartnell and Octana, the advance party of the city of the depths, Riotspolis!
Get these characters in the shop's packs
5 new missions have been added. Find the list of Newblood missions by clicking on the Missions tab.
Dissapointment to some extent ! :O
I can imagine in the future a card that has a Victory or Defeat: +X life both a DR and a Gapper which is nice for forking or something..
Looks like UR is testing new abilities first in FR.
Can't be too surprised with the clan's opening release.
It's an ok starting 4,i suppose,molder is pretty damn terrible,with a high minimum and 1 damage is pretty damn terrible,no matter what the ability is,so he's easily the first card i kick out of my deck when i get the chance to,and don't even own him.
kenjiy is a card i actually like.For a 2 star,his stats are good,his reprisal makes sure he's a focal point,yeah i think we'll be seeing him around in elo.
Octana is very good.Very solid,she gets her pills back either way,but she's at her most effective if she actually gets hit by SOB,rather than SOA.May very well be the star of the release.
Pr hartnell in my opinion,is going to be the best card going forward.While octana may be fun and willl easily go around kneeing your opponents in the face by winning mucho pills back,pr hartnell is the building block of this clan.He can power reduce(courage based rounds though),i dont understand why his minimum is at 5,it could have been lower,its not like this clan is going to be overwhelmingly strong.He's got nice plump stats at 7/6,and he gets a pill back regardless of whether you beat him or not.
Overall though,this clan is probably going to struggle with attack manipulation quite a bit,but if you match them up with the right clan,like a well oiled machine(which im sure they know a lot about),that extra pill goes a long way).The bonus also opens up the mono vs bi clan debate for a clan that isnt mono.
Do you take the 4 pillz in a match and just hope their abilities are good enough,or do you send in another clan with better abilities to use the riots as an extra pill counter? Right now,the riots dont have any choice but to play that role.
But what would be interesting to see in this clan would be a mono-support pill increaser or a pills per damage card.Or something like a tremorh,it would put pill play on a whole nother playing field.It would be adding insult to injury after losing two pills and then your opponent gaining one,but it'd be pretty interesting to watch it play out.
I'm just disappointed that this release didnt debut anything new besides the bonus.I'm hoping the next release changes that.This clan could use some of that distinctness to them right now.
I think this clan is a very safe clan to use, win or lose you will get one pillz.
it is kinda underwhelming if you think 1 pillz depends on the card's attack (worse than other +/- attack clans). but it is not bad if you think that you can accumulate pillz and this clan becomes stronger at the late of the game
imagine you have a morphun in your hand every single time
kenjy is one of my fav starter. a good showcase on how this clan should be played. deea / dagg. a pillz drainer in addition getting 1 pillz back. which is IMO, very good. or add 1-3 pillz to see your opponent crying since they believe you are only going to use 0 or 1. the downside is of course, the reprisal.
molder: another showcase on how we should use this clan. IMO, I can see this clan will going to have a lot of high power / good ability card to make up for their bonus. it feels like using a morphun really, you feel that you can spend more pillz since you will get 3 more later anyway. but IMO, minimum 4 is too high..
octana: marty, is that you? IMO, looks good. imagine you spend 5 pillz. if you lose, you gained 4 back (and only use 1) if you win, you only use 4 pillz which is IMO, not bad esp you hit your opp with 6 damage.
pr hartnell: another showcase. overpower your opponent to make every pillz worth it. but still pale against +/- attack card like mona though.. and I don't like courage ever since it is introduced.
You want Pill clan bonus?
You got a Pill clan bonus!