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Character development

Character development
Wednesday 21/05, 15:05
Mac_Leod - Admin English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
175 messages
Character development
Mac_Leod - Admin English - Wednesday 21/05, 15:05

In recent years we’ve simplified the character leveling-up process.
However, in order to make it more interesting, we’ve decided to
introduce a few new changes.

From now on, the XP gauge will only appear after level 20.
The XP increase in this gauge will be limited to 5% of the XP accumulated by fully developed characters.
The
XP increase for all characters will be significantly reduced
irrespective of their level. In exchange, you will be able to use Clintz
to buy XP.

Why have we made these changes?

Firstly, we think that character leveling-up is one of the most interesting aspects of the game.
However, over the years we had simplified it to such an extent that leveling-up was no longer of any real interest.
This simplification had also had repercussions on the Market, leading to a drop in card values (particularly 5 star cards).
By
preventing you from accessing the XP gauge too quickly and by making it
harder to fill, we are hoping to reignite your interest in leveling-up
your characters.

We very much hope this boost to XP wins has the desired effect.
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2/175
JasonGray - Legend English
Wednesday 21/05, 15:16

More cards need to be feasibly playable (and have abilities) at lower levels. That dynamic makes the game, as well as the leveling system, very interesting and flexible. Playing with a 3* Jackie used to be awesome in ELO (back before she was permabanned). If you ask me, all 3*-5* cards should be playable at their next-to-last level, if not earlier. Aside from making the leveling process more strategic and the market more vibrant, it also makes ELO more accessible and allows for more creativity in deck design.
3/175
nameless__ - Legend - Time Conquers All English
Wednesday 21/05, 15:29

Interesting
4/175
DucDarkDemon - Guru - Dutch Urban Crew English
Wednesday 21/05, 15:36

Jason has right why can't you use cards in elo anymore if the card is not Max lvl?? I mean the most OP cards who are playable at a lower lvl are banned anyway (Jackie, Zatman, Caelus, yayoj enz..)
5/175
KurO ReapeR - Master - Resurrection's Haven English
Wednesday 21/05, 15:39

This is very interesting , I never really used or wanted to use the XP gauge & agree that the card evo process is a very unique and interesting part of this game.....
I completely agree with this decision
6/175
Vortex Matex - Senior - UndertakeR TeaM English
Wednesday 21/05, 15:42

i like it
7/175
topnwe - Titan - the courtyard of shadows English
Wednesday 21/05, 15:42

+1 JasonGray

leveling is more of a chore. if characters were more useful at lower levels i'd find this more interesting. but most characters don't get their abilities til they max out, so leveling will remain more of a chore than anything, and now you've gone and made it more difficult...
8/175
Famous Falco - Legend - Open Casket English
Wednesday 21/05, 15:45

LOL. Lets make new players spend hours in Lost Warehouse. That will make them stick around.
9/175
RChristopher - Hero - Open Casket English
Wednesday 21/05, 15:45

I hope the day will come when we can toggle between levels of one card
10/175

Fail :/

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Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

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