I just started a guild for new and casual players, and I believe UR actually has a nice future in front of it, or at least potential for it, and I've been around for a while. So I don't say this lightly or rashly, but:
Unless they remove the XP changes right away, this game is dead as a dodo. UR was, once upon a time, not so much a game but a moneymaking scheeme with unprecedented sucess based on the fact that it offered a non-fantasy experience for people who weren't into gaming or fantasy and mercilessly mooched off all sorts of pop culture. As a game, and as a project it wasn't often very well balanced and quite often the economic side and tratment of customers has been criminal. Allow me to explain:
- Lacklustre rewards for missions untill the ld/legendary scheeme
- No real way to play it without spending money on it
- Symbolic possible clintz gain
- Symbolic possible XP gain
and so on and so forth
Still, over time a lot of stuff improved and made the game more acessible. Around the time ld's and new bloods appeared it moved from "obvious scam" to "playable game". A huge, huge, huge part of this was the XP bar which allowed people to play their cards immediately and spend more time playing instead of doing meaningless tasks.
Now that's gone. Listen, whoever is developiing this, listen carefuly: the XP bar made the game PLAYABLE. Max level cards aren't overflowing the market because there's no demand for maxed out cards - they are overflowing the market....
i love the 2 idea alot
the 1st one well dt is the only place i know i can use elo banned cards aginst other banned cards. may be they can make a dt room with the rules of no banned cards but then they have to be a banned list for the new banned dt room.
i dont know the point of dule whats thats for?