I'm certain many players have noticed, but 1st place tends to accrue around 300 battle points in a tournament.
I have a lot of trouble believing this as I am continually finding players who ignore my challenge (let it time out, wasting 1-2 minutes of play time) or even worse, they accept and then let the battle almost time out before making their move, each move.
I for one am sick and tired of these players whose sole purpose is to stop those who aren't friends/guildmates from placing high in tournaments. Their actions are making it so this game has less appeal for those who actually play. They are a problem and their actions need to be dealt with or countered in some way.
The difficulty is in how to do this. So here is what I propose. We find a way that us (as the players) can agree to as a majority to reduce the unfairness of these players. We then petition Urban Rivals to enact the agreed to changes in a future update.
So how can we decrease these unfair practices? I have three viable ideas myself (and would gladly look over any additional opinions from other players)
Options located in below post
Or having a nudge button like on msn that pops up after 10 seconds of waiting that gets your opponents attention, and if they don't respond within a certain amount of time... say 15-30 seconds they forfeit :D
I think the blacklist thing is good, but not a major blacklist because people would abuse it. If you blacklisted a player he or she should only appear black on your screen and not on every screen. I also like the idea of a reduced time limit, like instead of 60 seconds it would be 45 or 30. =D
A simple solution would be to create a tournament with, instead of time, a fixed amout of battles.
i.e. X amount of tournaments per day spanning Y hrs, the player then has to play Z matches within those Y hrs (but only random to stop guilds teaming up to play each other) the winner is then decided as per normal.
It is, in effect, a cross between elo and daily's.