Openings in games are very important. why this though because if you screw up your opening it could ruin your chances of winning and make it hard to win.
EVO opening- lets start with a bit of history EVO stans for evolution because back in the old days before the lost warehouse this was the play to get xp for the cards. so the combonation is like this 6pillz 0pillz 6pillz despite this being an old tactic this tactic can be still used in the game of Urban-rivals.
advantages- reliable especially with a card like Hawk (R). sets u up for 2hit kos.
disadvantages- if a person plays no pillz u are screwed. if a person does the same thing and wins u will have lost not only pillz but have at big hole in your life. dosen't work against Piranas at all with their annoying pill mulnipulation.
bluff- simply play no pillz
advantages- puts u at an almost certain advantage into the next game. if you play it right can deplete your oppenent of pillz.
disadvantages- can be predicted especially when u have a blocker in your hand. if someone plays 2-4 pillz (e.g Jackie (R) or Hawk (R)) it can considered as a loss.
high powered counterbluffing- playing a high powered card like Hawk (R) at 2pillz.
advantages- catches your oppenent out and makes him lose alot of life for only 2 pillz. if the oppenent pillz out at least u will be at an advantage next round.
i used to be a mod???
btw jerromy leaders have been around since i think 05 or maybe 06 and it says on your account you are from 08 so i have doubts about what you are saying
I have a feeling he may have played once before and restarted an account... And the Mod thing is probably because of you getting a stickied thread! (Which is a very great honor!)
^.^ Otherwise I have NO clue what your talking about either Jerromy..
I'm just wondering, why people love to use 6-8 pillz in the beggining of the round?
it is a very risky action
just before, I played against askai, they even use 9! (crazy, but of course I win)
ongh 7 pillz (fortunetly I counter it with prince jr 7 pillz)
wake up people, except that card can win you the whole battle, there is no point on using 6-8 pillz in round 1
or another example, don't make an very obvious choice
you send an ongh while there rest of your deck has no power or damage to win if your ongh lose
it is pretty obvious you will use more than 5 pillz
I like to play starting with a DR like Wolfgang with a couple of pillz. Especially with the Freaks I play, this can be a tricky play to maneuver around for the opponent. This would be great with a card like Chloe.
I play a Skeelz deck and I always start off with 2 pillz on Sandro or Sasha. It's hard to beat them so they don't pillz at all. So I get a easy 2 or 4 damage.
3 pills on Benny,
5 pills on Kluwn Askai or Radek,
Or 4 pills on Niva.
A surprising opening is Pegh with 2 pillz
wrecked by soa or sob but still fun
I don't want to reveal my entire strategy, but let's just say my strategy is situational, using bluffs, SOA spam, and stat changes. It's extremely effective for beginners, and I can hold my own against pros with this strategy too.
Now if only I can get my dream deck together
The best play ever is Vickie Cr with 1 pill If you win then its pretty much game over.
I always play Petra 1 pill at the beggining.i do that because i play with the piranas..so if they overpill my Piranas will crush em. so they let my Petra go away,and it happened like 20 times to put a DR.They always do it when they get it in hand.and i get 2-3 DMG for only 1pill its a great move.
Kinda same thing with Selma. if i play her first i put her 1 pillz. peoples lots of times overpill or use a DMG reducer or SOA. its very hard to predict what i will do..of course thanks to allmighty piranas pillz manipulation- especially when i get my Hawkins in there
got what i saying??