Yes, I think the max 12 life is quite fitting, especially as
Bridget provides "emergency care" (says so in her description), which would probably restore some minor wounds, but not increase the health over the standard
@Memento Mori: I don't have her, but I read on several occasions that you will actually gain 2 life after each of the 4 rounds, totalling +8 life, thus providing a player with 20 instead of 12 life per match.
Question is: will
Bridget heal in the round the damage was taken? So that a won round against a player with her in action that only deals 2 damage wouldn't decrease his life? It's like that for Poison, so if
Sheitane wins her (for example the first) round, she deals 1 damage, and the remaining 3 rounds poison kicks in and deals another 2/turn for a total of 7 damage. Note that the round the poison is "injected", no additional damage occurs. Should that be the case for
Bridget, too? No healing in the turn the damage is done?