I have a message from Fraggle for you
«Quite a lot of things to tell you today.
Apple asked us to remove Tapjoy free credits system (Apple decided it was forbidden).
An updated iPhone version will be released very soon without this free credits system. It will also be 100% retina (except last minute problem). Instead of Tapjoy, there will be a free clintz system in exchange for viewing video ads but unfortunately it will be less interesting for you (and us). If you Don’t want to lose the free credits system, do not update.
As we’ve been caught on the hop, we haven’t had time to add more features to this update (solo mode, slots, etc.) but it will be the case later.
Android: our tech service provider for the porting has unfortunately not been satisfactory (delay, quality of the code) so we changed our mind. Our new strategy is to take the flash version of the site (with some additions) and to transform it in an android application. The problem is that only powerful Android phones are able to run Flash. The list of compatible phones is available here: http://www.adobe.com/flashplatform/certified_devices/
It should be available on the Android Market by the end of the year.
If you have questions Don’t hesitate to ask.»
I'll do by best to answer and I'm sure Fraggle will come around here to answer too
I love the iPhone app but, I've noticed a couple of bugs:
1. Cannot scroll some text (i.e. card description during battle).
2. Some stage backgrounds completely blackout/do not load before the battles primarily La Junta and GHIEST).
3. BGM cuts out when a background app has finished downloading.
That's all I've noticed as far as the bugs.
1. Ability to publish & delete ones own preset from within the app.
2. Update non hi-res graphics.
I'm a bit worried about the lack of free credits. As many people I've spoken to have been quick to point out, one of the most enjoyable things about a TCG is opening a new pack of cards, hoping that there's a great card in there somewhere... I could look forward to a couple of free packs per week, which motivated me to keep playing and thinking of new strategies.
I think that the developers need to seriously consider adding more ways to earn credits to the game. One easy way to remedy this problem would be to increase the number of credits awarded by finishing in the top 33% of a daily tournament. Awarding 2 credits instead of 1 would allow dedicated players to make up for the lack of credits caused by the update, as well as encourage more competitive daily tournament play.
Just my two Clintz.