I can't make sense of these complaints...
If I understand correctly some people think New Blood missions are impossible to do unless you spend too much time and money. Weren't they impossible to do before they were in the game?
Are some people worried that people with more time and money will get more mission points? Well, weren't the people with the most time and money to spend the ones with the more mission points before?
I just don't see any negative change at all.
However I wish we had some official word on the Frozn. 1.5 months with no new releases for them. Is this going to be the Great Lost Clan of UR? Are they just going to stay at 13 cards forever? It would be really nice if the developers shared their plans regarding this clan's release schedule... I'm not sure what harm they can cause by doing so.
I'll use sai_goober's line of thought to explain my ideas on this:
1) They switch the packs around, effectively making credits worth "more".
2) With most new blood cards being rares, they're harder to get overall.
4) New blood missions seem like a way to remove ctz/credits from the game (as the reward is usually worth less than the risk).
Allow me to help:
The missions aren't impossible, they are just annoying. If the missions didn't exist, they still wouldn't be impossible; they wouldn't be relevant to anything.
Not everyone is concerned with the MP. I, for one, care about the fun of completion, to say, "I did it." It's the same reason people climb mountains and visit monuments. How would you feel if there was a cool thing you wanted to see, but there was an arbitrary time limit on it?
You don't see a negative change, because the issue doesn't matter to you. For example, I wouldn't see any negative thing with adding a buy elo points because I don't care about elo, but people who do frequent that mode would be very upset with it.
As for Frozn, the staff need time to think of new card ideas. I would rather we see two good, unique Frozn over eight rehashes.
I partially disagree on that last part doombug. With cards like kalindra, (the 7/3 with soa), and tiwi, they could use a couple more "bad" cards. I'd rather see a 3-card Frozn update which contained 2 semi-usable cards (preferably with stop: revenge abilities) and 1 solid Frozn card over 3 good/unique Frozn.
There's an arbitrary time limit on literally *everything.* You have a life span. You cannot do everything you want to do.
I want a good ELO score in this game. Most weeks, life takes precedence over UR, and I don't have the time to secure that coveted Top 100 spot. Every time that happens, I miss out on a chance to win one of those 10 CRs... Forever!
So what? That's the nature of life.
We've already had a bunch of goals in this game that were time-restricted in some way or another. In addition to the one mentioned above, I will probably never own a Guru Cr because I got into the game too late... When I play in a DT, I only have an hour to try to score... Etc.
But the existence of these goals doesn't effect my UR experience negatively at all. I think that once everybody is used to the idea of New Blood missions, they will probably feel the same way.
I like this new content is always welcome in my book. To those complaining about the two week window remember how legend missions were until a few weeks ago? You had one month to complete a series of missions to unlock the last mission. If you failed to meet that deadline the locked missions were gone forever. Here all you have to do is obtain the cards within a two week period. Is two weeks really so short a time to just collect cards compared to one month to actually complete missions?