Our idea is to allow you to sell you Collector characters in credits as well as in Clintz. Kate would still take a small share of the price and you would always have the choice to sell in Clintz of Credits.
Our main goal with this feature is to bring more Cr (especially the big ones) out of their owner collection and to make it easier (and maybe cheaper) to get them. Today, only a few player can gather the millions of Clintz needed for the most expensive Cr and the process of getting this millions of clintz is expensive and tedious. We thought that if we allowed the sell of Cr in credit, owner would have an immediate interest in selling their doubles, as it would give them credits to spend on new blood and such, and for the buyer it's much more convenient.
It might even help us limit the sale of Collectors on ebay and such, it would be nice (as those often ends up badly) but that's not the main goal.
That's the idea, now tell us what you think of it.
This seems to be the thought on most player's minds. Am I the only one who believes the exact opposite?
Do you honestly think that a Collector is going to sell his card(s) for credits, for less overall 'Profit', than he/she would have done so for Clintz?
ONLY...ONLY... if the overall 'Profit' for selling these collectors for Credits is GREATER than that of Clintz, will this EVER be an issue. Otherwise there is no incentive WHATSOEVER in selling these cards for credits, right?
Of course, IF this IS/WILL BE the case. Don't you see how these 'Rich Players' become 'richer'? More profit = More Money and a greater Monopoly over these cards in the FIRST place?
So what is everyone worried about? This changes... nothing... really... We're just adding a new currency into the equation, we're not changing the 'value' of cards. You'll still have to spend the same amount to get those cards, regardless of what you PAY in. You could offer LIVESTOCK in exchange for those cards, the COST remains the same (or may even go HIGHER)
And this doesn't help the 'Poor', no matter what you may think, in fact it hinders them.
Cash >> Credits >> ***Clintz***
*** Here's the tax
Instead of a 5% tax there is now an indirect 9.75% tax, if you consider buying a Cr with credits and then selling it for Clintz.
Dr Ido, some questions specifically for you, if you don't mind?
Why take the approach that players need to release their old Crs in order to make Crs more affordable? Why not simply introduce more and better Cr prizes in existing modes, add events where Cr wins are possible but already owning top 5 is not required, etc? It seems like awarding more Crs would have a similar effect without making the game seem "pay to win." Sure, some old players would still grumble, but many players would increase activity in the hopes winning Crs! Furthermore, seeing big prizes that are not out of their reach would entice new players, creating new repeat business for UR in the long term.
One more thing... ELO mode is, IMO, the most challenging mode in the game. No matter how hard you try, you can't just "smash" your way through. Even on weeks such as this one, it takes a good understanding of the game to build a strong deck and score high. Yet, ELO prizes are dwarfed by DT right now... Shouldn't this be the other way around?
For people who have a life outside of UR, you can pretty much just say its flat-out impossible to obtain DJ Korr Cr. This idea makes it easier. I'm for it on the grounds it doesn't negatively affect the large crowd of players.
What is exactly the main objective? Is it simply to try and motivate the very rich players to sell or trade their dozens of cr's out of their dusty collection? Or Is it to create a more dynamic market for Cr's and try to have the biggest number of Cr's possible in movement? Or maybe it is just a way for the staff to get a cut on every guy who wants to buy his cr with real money?
If the main goal is to have more Cr's traded and sold every day, several strategies to achieve this goal;
Understand that rich players actually sell their Cr's when they need to. They usually do this when they're out of cash. (cash will most of the time be prefered over credits, because credits can't buy you the specific card you want the second you want it).
Other than that, you really have to make an effort to sell your cards (nobody just quickly and simply sell his Dj on the market) and be attentive to the forum, etc.. If you don't get something nice out of it, you just don't bother.
So, the idea is to create a real incentive for sellers to part from their Cr's, hoppefully not at full price.
1/ creation of "missions Cr" -> You sell a Cr, you have access to a special mission ( or a few ) only accessible by selling a Cr (any of them or just the ones that has been sitting in your colection for more than X months)
2/ creation of bonuses -> You sell a Cr, you get an ingame bonus like more XP, combat points, your name shines, your avatar gets 20% bigger, silly stuff that make people happy.
3/ Creation of a top 100 of sellers, the top ten of every month get a free NB pack of the cards supposed to come a week or 2 later (maybe those cards can be sold, maybe they can't, like a ld)
4/ special place in the market where you can sell your Cr's to a discount. The bigger the discount, the more bonuses, special missions etc, you get.. works with credit vs cr's thing too.
5/ Stop choosing the best, key cards of their clan to turn Cr and go back to the old way of turning a commun card cr.. It's not nearly as fun to have a huge amount of lousy unplayble cards compared to having a dozens of marco's
Understand that players try to keep on to their Cr's because they won't lose value with time like some rare expensive cards and they will probably go up (way up).
So the idea is to try and stop some Cr's to go up( and maybe down too) in price in a ridiculous manner.
1/ Some other games do that, you control the maximum price certains cards can be sold for. You know how many Dj's are out there, so you can evaluate a max prize.
2/ When a player have more than a certain number of one specific Cr, every month they all lose a % of their value (except for the first one maybe). You get the average price of Dj for the past month, if a player waits a year to sell his 14th Dj, he can't sell it for more than 2/3 of the average value. Only works with expensive Cr's.
3/ Have more ideas, because I'm out !
"For people who have a life outside of UR, you can pretty much just say its flat-out impossible to obtain DJ Korr Cr. This idea makes it easier. I'm for it on the grounds it doesn't negatively affect the large crowd of players."
This harms UR more than it benefits. You don't pay to get it. You got to earn it. DeepEnd has already highlighted the things you could do to get one of those. Either by skills in events/ELO or just by playing the market. Many people might not have the former but excel in the latter and vice versa too. That is perfectly fine.
The more time you invest in a game, the more benefits. That should be the way of all games. By that statement of yours, you seemed to disagree with that.
@Oackley: UR have already release lots of collectors via DT, ELO and events donations. This is to keep the collectors from rising too high in case you didn't know that... Now, most of the collectors are in fact dropping in price.
If the purpose of the system suggested is to make Cr more affordable, here is a suggestion. (This could be a bad suggestion but at least I try to suggest something else that could work.)
1) Each card is tagged with data of how the current owner obtain the card and if purchased, the amount of clintz paid.
2) From DATE (lets say 1/1/2013) onwards, a cap of the max price of any cards are set to CAP clintz (lets say 1,000,000 Cz).
3) Owners of a Cr who has purchased the Cr ABOVE the CAP (1,000,000 Cz) will be compensated.
Owners of a Cr who has purchased the Cr BELOW the CAP (1,000,000 Cz) will NOT be compensated.
Owners of a Cr who obtained the Cr from a prize draw or pack will NOT be compensated.
4) Compensation will not be handed out automatically. Players have to go to a certain special page to claim their compensations. Page will list which Cr the player owns that valids them for compensation. Players shall claim their compensation for each Cr they own seperately. Any compensation not claimed by DEADLINE (lets say 6/31/2013) will not be compensated anymore.
5) Compensation with another Cr that is missing from the collection:
The owner of each Cr purchased above the CAP (1,000,000 Cz) will be compensated with at least 1 Cr picked randomly among Cr cards that are missing in his/her collection.
Possible formula of compensation:
Number of compensation Cr = (Purchased Price of Cr Rounded up to the nearest Million - CAP)/CAP
Tom owns a Cr purchased at 2,600,000 Cz -> Rounded up to 3,000,000 Cz.
Tom gets (3,000,000 - 1,000,000)/1,000,000 = 2 compensation Cr picked randomly among Cr cards that are missing in his collection.
6) Compensation with clintz:
In the case where a player have already completed his/her Cr collection, he/she will be compensated with clintz.
Possible formula of compensation:
The amount of compensation clintz = Purchased Price of Cr - CAP
Anne already completed her Cr collection.
Anne owns a Cr purchased at 1,234,000 Cz.
Anne gets (1,234,000 - 1,000,000)/1,000,000 = 234,000 Cz as compensation.
By giving clintz-cap to CR's youd move the market play to trading. When owners of big CR's would trade for cards that are less than 1M (sensible thing to do) - this would affect rest of the market greatly because buyers needed to get extensive amounts of normal cards -> lack of supply -> price up.
So. I would trade Dj Korr to Hermans and Dorians and I'd still ask 12M for it and I could sell those cards for atleast 10M.
The thing you are trying to formulate is rules to economy, so you act like baseline politician. You could run for the office with that plan, but you would not chain the market. Also your system contains good amount of mandatory spanking to owners - and also loopholes, so it is borderline communistic in veiled form. I'd actually be more comfortable in straight out seizing of clintz and cards for the common welfare - atleast that solution has more honesty.
Quote from Marx
"Capital cannot abide a limit. It has to turn it into a barrier which it then circumvents or transcends."
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.