I think the problem with Skeelz
is that they don't really benefit much from their bonus as a team.
NONE STATS CHANGING BONUSES
= SoB. good all around.
= SoA, also good, except against STOP: cards. NEUTRAL TOWARDS Skeelz
as no stats were changed.
= lowers opponent's hp periodically
= Inverted +2 damage.
= provides you more pills for your next round.
Pretty much lose out to all the clans.
Neutral towards SoA and SoB clans.
Practically unplayable when against all stops. WHY?
Most of the Skeelz
usefulness comes from high power and some pretty sick abilities.
Problem is, once faced against an all stop, they may still retain their high power ( 7-8 ) but in contrast, they do some really bad damage. ( 1 - 3 ).
The only cards which are still a threat when faced with allstops ( That has high power ) are
Carter Michael Eloxia Tomas
I don't know if you realized it but all of them are 4* - 5*
Most all stops have higher power than Caelus Cr
anyways so meh.
Oh man I would gladly love all these 1-3dmg cards slide through me.
, but power of 5? meh.