I think the problem is that Skeelz
are meant to play in Mono due to their abilities (Sandro
, Dr Falkenstein
, etc.) However, because they are best played in Mono, they lose out on a lot of combat-wise bonuses. Halfing Skeelz
with an attack manipulation clan will be great, but that means you can't utilise above cards. Skeelz
also have low damage in general, and cards that make good damage gaps (Snowflake
) are easily run over by power/attack manipulation. In other words, their nukes have average power while their walls can't hurt.
can work though. They're just more difficult to play.
I don't play mono-Skeelz
because I cannot control them, but I do splash the occasional Chiara Cr
rarely. With the release of the recent Plunk
there are more splashing options to choose from.