It's pretty obvious how desperate they are just by looking at how ridiculously overpowered Huracan is. On top of that they make like half of the total characters in Huracan and all of the 5* rares. They are trying to milk every last dollar out of their cash cows before it's too late, at the expense of game balance of course. Oh well, this game has been going downhill for along time. It had a good run.
Honestly, I agree with you when you say the game balance is nonexistent these days. Huracan is completely OP, and the OP cards continue coming and coming. Unless we update the ELO bans and DT penalties fast and don't give a decent card for Huracan in a couple of months, I think this game hasn't much hope of keeping its current number of players.
This is a positive criticism for a game that I have been playing for almost 5 years (with stops, of course). I think that this is by far the worst moment of UR, and I'd really like that the staff did something to improve it.
Until then, I'm quitting the game. There is no game balance these days. I just hope the same doesn't happen with Fantasy Rivals.
On normal game modes they have 1st turn +12 attack modifier and in ELO/Late survivor +14 attack modifier.
But only as long as they have life to back that attack up. Punch in 7 damage in first round and Huracan becomes instantly WORST attack modifying clan in game - Huracan has weakness in their bonus - unlike Montana, Uppers or fulldeck Rescue.
If you play against Huracan in tactics that lets them exploit their high attack manipulation from start to end you are doing it wrong, deny their manipulation = they become less than average. One good SoB in your deck usually does the trick, as do good amount of power manipulation backed up with sufficient pills to overcome bonus advantage.
In my eyes Huracan is nothing to write home about. Definately useful clan, especially because they can halfdeck and no-pill, but since they have vulnerability I dont see Nightmare or Uppers being lifted from their throne.
They will try everything to win the first round, and their opponent will aswell. I the Huracan wins and both players pilled alot, Huracan would have full hp for massive attack bonus when their opponent has few pills to counter with. Also, Huracan has really powerfull cards compared with most attack manipulating clans
Huracan are extremely OP. NoctezumaKinichawEl Matador. All OP. UR is concerned about money more than the balance of the game. You can't get a 7 damage card every single time, when you do and pill high, they old.
A 1300'er with Huracan can get 1400. A 1400'er with Huracan can get 1500. It takes no skill to use them because there cards are blatantly OP! Half their clan should be permanently banned because their OP. How the hell are you meant to make a deck to counter one clan that is so OP? People do then they get shit scores because their that OP!!
I respect the pros that get 1400 without Huracan, seriously I do. When I see a Huracan user who got high Elo, I rate red. It's simply far too easy to get high Elo scores with them. I typed in 1500 chars but then I decided to shorten my post to make it quite concise and to the point.
All they need to do Is get a few Permabanned(mostly the 5*'s) they bring new ones out with average of 6 power not 7. There only OP because their best card havent had a chance to get permenently ELO banned like other clans have.
people said the same thing about the Vortex and it eventually calmed down.
anyway,if you don't like the Huracan,ban their most effective weapons and they'll disappear,but then of course everyone will start saying the same thing about the Rescue because they're like the Huracan.
Not really OP in my mind, sure they have powerful cards but unless somehow someone can figure out a way to avoid game room rules they won't be able to use them all. Unless of course you're playing T2, but then it doesn't really matter because there are so many high powered cards Huracan ability becomes useless almost. And from my experience playing against them outside T2 and ELO they aren't really hard to play against and thats because they lack a viable amount of decent 2/3* that would help diversify any deck building with them.
I don't know really, I am yet to lose terribly against the clan, and by terribly I mean a loss that made me think that the clan is OP. They're good in a half-deck or as fillers, but won't be as effective as a mono-clan. Once you succeed in removing some of their life..the rest would have far too less + on that attack to consider them threats late in the game. Even SOB will hurt them a lot. And note how "many" in the clan has a solid 8 power...I think you get what I mean. The thing is, their bonus is pretty conditional/unstable. Not exactly consistent unlike when compared to Montana, Uppers, a mono-clan Rescue, etc. and inconsistency in your bonus facing consistency from your opponent's bonus can cost you the game at times.
I remember back then when Rescue came out. People were all like: Boom! OP. Then things settled down. Heck I even remember back then when people panicked and cried out loud that C Wing was way too overpowered! lol.
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