That's a good question, and is something you really should know when using these cards (especially if you're using a Vortex half). I learnt by playing.
The calculations for this ability DO NOT INCLUDE THE FREE PILL.
0 pillz -> 1 returned (this is a special case)
1 pill -> 1 returned
2 pillz-> 2 returned
3 pillz -> 2 returned (hence the ability defeat: recover 2/3 pillz)
4 pillz -> 3 returned
5 pillz -> 4 returned
6 pillz -> 4 returned
7 pillz -> 5 returned
8 pillz -> 6 returned
9 pillz -> 6 returned
You get the idea. You get a return on all your pillz except every third pill.
When I joined the game it automatically played with the free pill showing, so that's how I learnt and still play. So if you are like me, just remember the free pill is not included in the calculations. If you play without it showing, you obviously don't need to worry about this.
I don't use Recover Pillz cards much but as far as I can tell, the pillz regained is just pillz used times (2/3) rounded down with a min of 1.
(Pillz regained= Pillz Used x (2/3) for the mathematicians)
Pillz Used: Pillz Regained
and so on.
Disregard my post, Jo3shmo is more reliable than me.
I think it's 1=1
Your list starts at 1 pill, whilst mine starts at 0 pillz. That suggests that you're including the free pill whereas I am not. Take that into account, and we've come up with the same solution.
Do u guys think a ability with recover all pillz are to OP, even on a compromised carD?
I think on Tsubme kinda is =P i mean in mono fang pi calng you have 9 dmg and ig you hit with any 5 dmg you can if he dont have sob or some super strong card just use all on her and if she lose you get 2/3rd of pilz back =P for another run and he will lack pilz =P
Its not OP. All recover pills are DEFEAT type. As long as you make enemy eat significant damage and dont give easy positions to get pills back this ability is nullified.
Recover pills is mostly about damage control; people use them so they can recover from bad decisions. But it can be used to deliver guaranteed double-nukes too where opponents countering ability becomes totally nullified, but you need to get upper hand first...