Am attack reduction player so playing Montana or Uppers is great for me, but am planing to get one more deck. I would like stop bonus deck Nightmare or Piranas but am not so sure which one to pick. I will buy card so i can make good td, elo and survivor deck with few replacement cards. What is your suggestion ?
With nightmares GhumboOshitsune and Kolos are banned in elo full time and i will get big penalty in td for them also . Piranas on the other hand are somehow limited in ability
Piranas are overall more balanced (have everything except ELO legal DR) and have lots of pill manip but Nightmare is scarier and is made to drive fear into your opponent w/ strong life gapping capabilities but lack solid cards that can easily win rounds.
Nightmare. Piranhas is coin toss clan with all those "land the ability or lose" cards. Nightmare offers way better attack manipulation, power manipulation, DR in all star classes and good selection of passby damage and gaps. Usually Nightmare is noted by the heavies like Kolos, Kenny and friends, but in reality cards like Mawpin, Edwin, Artus, Eadh, Sargh and Phyllis become relevant when star-space is concerned.
Make sure u get 26 points after winning the battle with such awesome cards together. Ambre, Ghumbo, Oshitsune and Kolos.
You get 1 point overall then still get 50 Clintz after the DT end.
Save up 50 Clintz every 2 hours, u'll get another Kolos.
Or Purchase Credit to support the game like I did before.
If u got bored of DT penalty, go Death Match or Survivor! =]
*If your TD means Daily Tournament then it should be DT... Don't worry Death Match is DM, no confuse.
You are aware that " Save up 50 Clintz every 2 hours, u'll get another Kolos." is never gonna happen, right?
On average, let's say it's 6 clintz per winning battle (Actually it alters between 5 and 7 most of the time, so six falls nicely in-between.)
That would mean 1072 DTs. Three months of playing every Dt, including at night, just for the one battle.
Taking into account that Kolos' price fluctuates a bit it might even take longer than that.
There is something even more better for those OP Nightmare decks than Ambre. Ambre quarantees 2 rounds of OP - but they are stoppable/DR'able and counterattackable....
BUT... make nice little Hugo+Nightmare power manipulator deck spiced with DR and situational cards - especially to 25* formats - and watch opponents go cry mum. In those games you have 4 rounds of OP instead of 2 rounds of super-OP
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