Nightmare. Piranhas is coin toss clan with all those "land the ability or lose" cards. Nightmare offers way better attack manipulation, power manipulation, DR in all star classes and good selection of passby damage and gaps. Usually Nightmare is noted by the heavies like Kolos, Kenny and friends, but in reality cards like Mawpin, Edwin, Artus, Eadh, Sargh and Phyllis become relevant when star-space is concerned.
When you _play_ Nightmare you replace Kolos with Nistarok and Kenny with Azel and end up having non-cointoss skill deck.
I like all the replies above, of cuz Nightmare FTW.
Karrion & Kolos can make ur opponent QUIT the battle! =]
A little extra is that because Nightmare lacks of WIN Round Skill so having Ambre is a really great suggestion. Or Hugo if you're short in Clintz.
I'm currently using this deck http://www.urban-rivals.com/presets/?id_preset=2221185
because Nightmare is lacks of WIN Round Skill, and 2 of the same card is not allowed in a deck...
Good luck, Have fun!
Make sure u get 26 points after winning the battle with such awesome cards together.
Ambre, Ghumbo, Oshitsune and Kolos.
You get 1 point overall then still get 50 Clintz after the DT end.
Save up 50 Clintz every 2 hours, u'll get another Kolos.
Or Purchase Credit to support the game like I did before.
If u got bored of DT penalty, go Death Match or Survivor! =]
*If your TD means Daily Tournament then it should be DT... Don't worry Death Match is DM, no confuse.
You are aware that " Save up 50 Clintz every 2 hours, u'll get another Kolos." is never gonna happen, right?
On average, let's say it's 6 clintz per winning battle (Actually it alters between 5 and 7 most of the time, so six falls nicely in-between.)
That would mean 1072 DTs. Three months of playing every Dt, including at night, just for the one battle.
Taking into account that Kolos' price fluctuates a bit it might even take longer than that.
There is something even more better for those OP Nightmare decks than Ambre. Ambre quarantees 2 rounds of OP - but they are stoppable/DR'able and counterattackable....
BUT... make nice little Hugo+Nightmare power manipulator deck spiced with DR and situational cards - especially to 25* formats - and watch opponents go cry mum. In those games you have 4 rounds of OP instead of 2 rounds of super-OP