@shadowcouncil:
Then the smart AS players play high pillz against
Uppers and
Rescue, and low/high pillz against
Montana. Combined with their solid damage, AS generally needs to win only 2 of the 4 rounds to win the game. Same with
Sakrohm,
Sentinel and
Junkz. I've had a lot of experience with
Montana and
Sakrohm (>250 wins each), and I believe AS has the advantage.
Bangers and
Ulu Watu do cancel out AS in a head-to-head fight, but on the whole +2 power is weaker than -2 opp. power. It's that whole power ratio thing (math - ick!). And I don't see their abilities as stronger than AS anyway. Advantage: AS.
About
Skeelz, I don't understand what you mean by "their bonus is completely useless in the context". All the
Skeelz (except
Tomas) suffer -2 power, and while
Striker is nullified, all the other AS cards are fully functional.
Skeelz might have enough cards with high power and good abilities, but I don't think AS is weak against them.
@UrANERd:
SOA clans are pretty weak against AS I think. They usually have low power and/or damage (other than
Shakra, I guess), so the -2 power really hurts.
I've played a lot of
La Junta, and they really suffer against AS. Their "natural strong power" is simply not strong enough to handle -2 power (e.g.,
Wardog and
Bruce with their 8 power lose to both
Marina and Robb). Even
Emeth falls to
Striker.
...and I haven't even started complaining about
Eyrik yet.