The main advantage of monoclan decks is their stability and support: cards. You're assured of getting a bonus on every card, none of those unlucky 3-1 splits. For clans with powerful support: cards (emeth, Buba
), this adds further incentive to go mono. Many clans like Rescue
, La Junta
work very well as monos.
The drawback is, support: notwithstanding, you're using inferior cards to fill out your deck. There are only so many usable cards in every clan, trying to pick 8 cards will likely result in the usage of subpar cards as fillers. Andsome, Corrina
are seldom used in half decks, but for monos, you have to consider them, especially when elo
bans a handful of staples. In fact, it's very hard to make a mono this week due to the bannings.
Another drawback is the rigidity of monos. Many clans have glaring flaws: Sakrohm
is vulnerable to SOAs, Nightmare
lacks good DRs, Freaks
bonus only works 1 turn. Matching two half-decks that cover each others' weakness or bolsters each others' strength can result in more balanced decks. Of course, there are clans that are already pretty balanced in mono....Rescue
As for leaders, most of the good ones are unfortunately permabanned in elo
. It is still possible to make good decks with the usable leaders, such as Bridget
, but they are a bit gimmicky and rare.