Seems like this should be a case of Rock Paper Scissors Lizard Spock. At least in Theory.
Lets say the groups break down into basically 5 groups:
SoA clans: Roots
SoB Clans: Piranas
Attack/Power Manipulators: Rescue
, Monata, Sentinel
, Sarkohm, Uppers
, Ulu Watu
, All Stars
"Win" Oriented clans (Clans that attempt to make the most of winning one round or attempt to limit the effects of losing multiple rounds): Pussycats
, La Junta
, Fang Pi Chi, Jungo
Then in theory each group should be strong against at least two other groups, and weak against two others, building a rock paper scissors game but with 5 components.
In some cases this works. For example: Skeelz
do well against SoA and SoB for the most part as those clans can't really disrupt the Skeelz
strategy, but struggle against Attack/Power Manipulators and "Win" clans as those clans simply outgun the Skeelz
with the combination of Abilities and Bonuses.
In my experience the chart ought to go like this:
Manipulators, "Win">Skeelsz>SoA, SoB
, SoB>SoA>"Win", Manipulators
, Win>SoB>SoA, Manipulators
SoB, SoA>Manipulators>"Win", Skeelz
But in practice it varies up as all the clans have some elements of many different groups. Plus, Half Decks can really mess up this chart.