I was just wondering why someone would make a deck of say, Roots mixed with GHEIST. I understand that it can be advantageous to get the best possible two or three stars for a clan weaker in that department, but surely this is outweighed by the potential to have a stranded loner out there with no bonus. Am I wrong in this? Why not take advantage of a chance for two bonus types in a deck?
To focus a strategy? If you want a deck with lot's of attack manip, why not use Uppers and Montanas together? Or, like iSuicide is getting at, balance out the deck. Junkz gots dem low stars, Sentinels have dem high stars. Junkz have low damage, Sentinel have high damage. Badaboom badabing, you got a working deck.
"GHEIST have the worst 3* ever. (Leviatton's a big exception.)"
Leviatonn and Bristone are both amazing cards.
Dolly is also a very good card, often overlooked.
But yes, as mentioned, it's because some clans are stronger in certain areas than others.
For example: Nightmare are lacking in 3*s aside from Pan. Mix them with Piranas and you suddenly have a very strong list of candidates depending on the mode.
Also, maybe the cards fit the players bugdet or that's what he/she got in the packs and decided to use. There's a trade off between having the better low/high stars of different clans and risking the chance one of your cards will be without a bonus.
I think it's just preference and a trade off.
I guess one could say split same decks cover each other's weaknesses.they watch each other's backs whether they like it or not.sentinels can nuke but cant really manipulate the way Junkz can with Gil and Tremorh.GHEIST are pure power and damage but can reduce damage to save there lives while the Roots can provide multiple options along with having Shakra,the strongest shutdown in the game arguably whereas the Roots low damage are backed up by Astrid,Wardom,Rolph,etc.
So i think you get the gist of what everyone's trying to tell you now.You should try playing like this sometime and see if anything comes from it.