(C) beats Tyd
(C) 0-10 pillz. And I think that's the usual range for people playing with Sledg
And you would be wrong. Rescue
, the correct play (and the best play) is 12 pills on Sledg
Since you drew Sledg
have the initiative.
You aren't coming over with Sledg
first, your play is going to be a DR if you have it, I don't care who I play because it doesn't matter who wins.
On 2, I'm going over with something inconsequential like Ulrich
2nd round. Since this round don't matter either, the correct play for Rescue
is no pills. You lose hard if you pill in these 2 rounds.
Now I have Tyd
left and you have Sledg
and who cares. So you come over with Sledg
on turn 3 with 12 pills because Sting
gets Courage on turn 4 and would own Sledg
even harder than Tyd
. I stop Sledg
at 12 pills then I come over and Sting
beats up whoever you have left.
The best play is to put 12 pills on Sledg
on 3 because Rescue
can't beat Sting
That's what happens every time.
Since Rounds 1 or 2 don't matter, Rescue
can't get a better result. Piranas
is going to get wins with Tyd
and that's going to beat what Rescue
wins with. If Rescue
pills and plays any differently, not only does Piranas
still win the last 2 rounds with Tyd
, but possibly do 2 more damage with Fury as well.
in no way whatsoever makes it a 50/50 match up...