The card that really needs to be on this list is Cliff
. UR staff seem to carefully prune SoA clans, because they understand how dangerous SoA's ability to go through DR really is. Why leave the most OP SoA card in the game?
A hand with Cliff
in it can result in the other player losing even if he plays the 1st 2 rounds perfectly. In many cases, not pilling exactly on any turn results in defeat. Cliff
-A lethal 8 damage, allowing KOs with almost any terrible card
-Best attack manip in the game
-SoA that helps him by not only allowing him to go through DR, but removing any round-winning abilities the opponent's card has
-Ridiculous amounts of synergy with his clan's bonus, because any 1st turn win can put the opponent in a situation where pilling to beat cards in rounds 2/3 causes your opponent to become unable to beat Cliff
I think this card is much more broken than Spyke
/Kalindra etc, as very few things mitigate it, and a good Rescue
player with Cliff
in hand literally cannot be brought down below 50% win chance.
Maybe it's not too late to add him to the list... Or is he so OP that he just mountain climbed off it?