The card that really needs to be on this list is
Cliff. UR staff seem to carefully prune SoA clans, because they understand how dangerous SoA's ability to go through DR really is. Why leave the most OP SoA card in the game?
A hand with
Cliff in it can result in the other player losing even if he plays the 1st 2 rounds perfectly. In many cases, not pilling exactly on any turn results in defeat.
Cliff has...
-A lethal 8 damage, allowing KOs with almost any terrible card
-Best attack manip in the game
-SoA that helps him by not only allowing him to go through DR, but removing any round-winning abilities the opponent's card has
-Ridiculous amounts of synergy with his clan's bonus, because any 1st turn win can put the opponent in a situation where pilling to beat cards in rounds 2/3 causes your opponent to become unable to beat
Cliff
I think this card is much more broken than
Spyke/
Kalindra etc, as very few things mitigate it, and a good
Rescue player with
Cliff in hand literally cannot be brought down below 50% win chance.
Maybe it's not too late to add him to the list... Or is he so OP that he just mountain climbed off it?