1000-1100: "Yeah, I know
Timber has 6 power, but he's really pretty good!" At this point in your UR "career," you probably have 1 or 2 "unplayable" cards in your
ELO deck.
1200+: Player understands that Fury does NOT help win a round, begins to grasp basic synergies. As the player is starting to recognize OP cards, decks begin to be built around them. In fact, there's a good chance that this player's deck relies too much on an OP card or two. RIP,
Askai!
1300+: Player understands more advanced synergies. Decks often feature some kind of theme and may sometimes be built to counter popular setups that week.
1400+: Your deck doesn't fold over and die when facing SoA, SoB, an attack manip clan, or heavy DR. If it features two clans, you can still win with many of your 3/1 splits. In addition, it is often built to shut down an opponent's strategy (typically with SoA or DR) or to threaten a 3-round win.
1500+: Same as above, but your cards are covered in little flecks of virtual sweat. You own one or more voodoo doll with another high-rated player's name written on it. It is considered completely appropriate to time out if a lower-rated player beats you at this point. You insist that "
ELO is pure luck" despite the fact that your own records clearly demonstrate otherwise.
1600+: You have done it. You have surpassed the gods. In retrospect, you have no idea what the heck you were trying to prove. You refer to your favorite deck as "my precioussssssss!"
1700+: ???