Damage reduction,
SOA,
start calculating how much you must pill,
sure you have a card with more power and/or power manipulation, or even attack reduction....
SoA is probably the best way indeed, but not seen that much in DM... dr's aren't much found either, but from experience if u look at player's lvls, higher lvl players often bluff, lower lvl almost always go 1HKO, ofc i can b wrog in this guessing, as seen it happening otherwise too.
Haha, played him for a while now in a deck with Ambre,
works nice.
Sometimes the opponent cant even get more than 100 attack and I win in the first round.
Also, more than I like, people disconnect when they see Ambre and Kolos together.
I hate this so much.
...hmmm, I was playing in Danger Zone and not in Death Match
I hate Kolos in deathmatch..so unpredictable...cheat card really...then again, the players that use Kolos are usually the same who use Uppers..
kinda the same kids who always had to win as a kid....even if it didn't mean anything but winning.the losing kid would always go home and say:"Well, i had fun and i used what i liked using...so i get happiness from that."
The winner is usually and sad and pathetic person who sees life as a competition. Where is the happiness in that?
Kolos with Ambre...that's just super cruel. XD
Did you know that a 7 powered card without ANY kind of Manipulation (Unless it's stopped by Kolos SOB) cannot defeat a Ambre upraged Kolos with Fury? Even with 12 Pillz!
Kolos + Ambre, although a good combination, can be handled. Kolos can either hit big time or miss a good swing.
General Cr + Ambre, now that's another story. Although also can be handled, how will one handle the situation? Compared to Kolos, his 1HKO is harder to stop. The General is harder to handle compared to Kolos. Also too good bluff cards in General's side as he has nice back-ups like Naginata, Emeth, and Chuck to go along with his 1HKO threat.
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