A bit more than three weeks ago we presented our Standard format project. After having read your comments we changed the way to implement it. No need to go back over the previous version of this project (you can read the 700 and more comments if you wish), I'm going to talk about the final version.
The goal is still the same : offer a scalable and restrictive format.
Today, we have to many playable characters in each clan. New players are lost with all these options while paradoxically, old players own the best characters but always play with the same ones. With the Standard format, we want to offer to the new and old players a more restrictive environment if they wish, with less options in each clan but more often renewed.
What will we do?
1/ Create a list of characters called "Standard" which will be reset half-yearly. In this list you'll find all characters (and LD too) released within the three last years before the update, Leaders, starter deck characters and characters released after the update. You'll find 13 to 16 characters in each clan. New clan will keep all their characters.
2/ We will create a new deck format:
Standard format: Standard characters only, 40 stars max., no double.
3/ T1 and T2 will be renamed in Extended and Extended 25.
Extended format: all characters are allowed, 40 stars max. no double, equivalent to the current T2.
Extended 25 format: Extended characters, 25 stars max., no double, equivalent to the current T1.
4/ Several changes will be made on the DT.
- The timer will be significantly reduced for all DT matches. From the first match you'll have the same timer as the one you have now above 100 points.
- We will create a list of penalized characters in DT which will be independent from the list of ELO banned characters. The rule will probably remain the same: -2 points for each penalized character un your 4 characters team. We might change the penalty in the future if necessary.
- T1 and T2 room will be merged in one single room Extended Fights. To allow you to play with 15 to 40 stars decks, the battle system will make you face opponents with similar decks. The DTs will always be in this room.
- There will always be a DT every other our but alternately with the two rooms, Extended and Standard. it means there will be a DT one hour out of 4 in the Extended room and the same in the Standard room.
- We will randomly give a collector to players ranked in the top 150 in DTs. We didn't decide the exact number of collectors yet nor the rules of the draw but we're thinking about 5 collectors a day.
I insist on the fact that with the system of matches against similar decks (which already exists on T1 and T2 rooms) you'll be able to build competitive decks with a small number of stars as you'll always face similar decks. Le big difference is that 25 stars decks will face slightly bigger decks and 26 stars decks will face slightly smaller ones. It doesn't happen now because of the rooms limits which don't match with the way DT decks are built.
5/ We will create two new battle rooms.
- Deathmatch Standard: just like the current DM T2 but with Standard decks.
- Survivor Standard: just like the current Survivor T2 but with Standard decks.
6/ We will also make some minor changes as:
- new packs in the shop with Standard characters only.
- sorting options in the collection to only see Standard characters.
- changes in the theme decks (we are still thinking about it).
- minor changes in the visuals of cards to make Standard characters easier to recognize.
You may notice that ELO won't change at all, the same for DM or Survivor rooms. Of course the Fight Club and the Warehouse won't change either.
About the deadline, with all these changes we cannot be sure it will be released on March. We are working on this project and we want to release it quickly but I can't give a date but it should be implemented before this summer.
You can post comments or send emails here: firstname.lastname@example.org
Thank you and have fun!
Now this is something i can support fully-good to see elo being left as is,while making DTs a lot more interesting. Also,it doesnt hurt you scaled back the standard by a whole year,which is what i think most people wanted.Good to see you guys listened to the core fanbase of this game(aka the credit buyers) and averted surefire disaster. All is well in clint city once again.
Cant wait to see what else is in store.
Question though : Say Standard packs do indeed arrive to the shop and theres a new blood release : will these cards be in the new blood release AND standard at the same time,or is that transition going to take place after cards leave new blood?
This is a much better set of changes than the previous idea. Makes the game better instead of more expensive. I look forward to trying these out.
I love especially the changes to DT. Especially being able to get CRs. I`m not too good at elo, but DTs I can do pretty well. It`s not great chances, especially if it`s between everyone in the day, but still. Hopefully you guys will find some way to make it so that the better you do the higher you chances or something. Not too much, since then other, weaker players with worse cards will be unable to have a reasonable chance at the CR. But, if you get say 4 top 25ths, shouldn`t that give you a better chance than 4 150th? Not much, but slightly. Or maybe do draws for those in 1-25, 25-75, 75-150, and maybe increase the CRs yo 6.
I am a bit confused. Where will the DTs be taking place
Is there any chance you'll alternate which tournaments are Standard and which are Extended? For example, if the easiest tournament I can play is 7 pm, I'd like the tournament at that time to sometimes be Standard and sometimes Extended rather than always one or the other. Maybe flip-flop them every week.
Pretty excited on this finalized plans.
I appreciate the consideration of feedback and am very excited to see how the new changes will play out. Should be fun!
When will these actually be implemented?
from the original post
"About the deadline, with all these changes we cannot be sure it will be released on March. We are working on this project and we want to release it quickly but I can't give a date but it should be implemented before this summer."