@Rapture, her first level artwork i thought was pretty nice... But i'd agree on fairly everything else said.
@hobbyham, are you referring for an Ld? If you are, you may have missed when sylvia was released.
In my oppinion, UR needs to get of the Berzerk
is STILL really new), and add many new usable Roots
, or a couple amazing ones that are almost Spyke
status to redeem them. So we're basically talking 2*'s and 4*'s here.
In regards to a Leader
ld, the idea of it fascinates me. True i did say that i wanted the leaders revolving around the number 5, but an ld to me really wouldn't count. I think it could work. If they were to do this, i'd do it once the other clans finished their ld's(maybe even the new clan), and then add it. It should have TONS of missions rather than the traditional 4/5, and they should be a real challenge... Like gain 50 heal life... Gain 100 life... Reduce 100 opp life, inflict 150 damage, block 150 damage, inflict 100 poison damage, gain 50 pillz, reduce 50 opp pillz, and the list goes on. Likewise, it should be a card with a new ability... Team protection damage could also prove to be worth the effort... But the credits maybe... I guess it'd be better sitting around with no missions though(not that i've beaten all of them). Protection damage could be seen as way too op'd however... Exactly why i like it. Ambre
are overhubbed leaders. I would like change here...
But unfortunately, i don't see this happening. I know when i post this someone will argue with this card. DR is a big role in decks, so it may not turn out well... I guess a team protection ability could pose a great counter against soa... And people keep mentioning protection pillz, but it's a little tough to work out how it would work.
All i can say is i hope these next 3 lds will be dudley status at least...