Frozn, new clan..
revenge: +2 power and +2 damage
I think this clan is nice, but Frozn is like Freaks, it is better not to use mono Frozn
because at max, you can only activate their bonus 3 times in one game
and if you activate it all 3 times, that means you lose all 3 rounds..
not so good huh?
of course the idea of Niqiloda is nice, if Frozn get more of this, maybe mono is viable, but still, you might prefer to use dual clan
another problem for Frozn in mono: they are not good as opening card (since their ability cannot be activated in round 1)
and, as usual, problem with + power clan is that they need a lot of pillz to win (esp against +/- attack clan)
+2 power and +2 damage looks overpowered, however, revenge changes everything. they got some weaknesses in overall performance which makes people dislike them.
this clan would rule if they get + life per damage card lol.. (imagine, level 3 Zhu Tang in forzn.. or Cutey in Frozn)
and most likely any 8 damage card (with decent power or ability) in Frozn would be really strong or even OP (since they eliminate main problem of 1 hit KO = lack of power)
since their strength lies in their bonus (and has OK ish stats) SOB would be their worst Nightmare
it seems UR thinks about this and release Mikaal straight away, 8/4 with protection bonus, this makes Frozn has a very solid 10/6 at level 4!
I wonder about their 5 stars.. looks like really promising lol..
I wonder what their alignment will be. Are they blinded by their own hate for what Clint City has done to their land that no one is safe from their wrath? Will they calm down a bit once they see that there are clans and Clintizens willing to make things right? Or will they be well-intentioned extremists that think they're the only ones that can save Clint City from itself?
So Annuqa was the silhouette...
And to top it off, she didn't use Ambre, he was jist against another Frozn... Anyways...
The bio: i like the idea of an ice clan simply because it works, and brings a new idea into UR. However it seems a little bit vague to me. Just ice. I wish UR had a bit more to help describe that.
The bonus: revenge power and damage plus 2. Remarkable. A brand new ability. I do however dislike the idea of that ability/bonus. While it does give them an edge, that just makes UR seem like they can take any two abilities and combine them, like plus 2 life and minus 2 opp life. This clan is very interesting, and their bonus proves that they are best as half deck material. What say we get down to the cards.
Ayzkub:7/1 power and damage plus 1. Exceptional. Basically a Wanda without dr in the case of no bonus, and with both you have a stoppable Nanook at lvl 2
8/4 protection bonus. So this os the star of the release? That 10/6 will definitely wipe you out, so be careful.
6/4 copy opponent bonus. This was the sillhouette card. Well with bonus makes 8/6, even without fury, so this card scares me! Against a damage clan its an 8/8, and power means 10/6. That defines scary.
7/3 confidence attack plus 9. Reminds me of kawamashi. This card is interesting, but not useful. While it does provide benefits to winning, its bonus contradicts the ability. A 9/5 with bonus, so its really a 2 in 1 tactic. I think this card is just ery predictable
Idea = 10/10. Stats = 4/10
How will UR enjoy this clan? Is it one of the best since the Uppers? Only time will tell...(i recommend a lot of cards that benefit through losing in this deck. Pussycats? Neil Peeler rowdy Ambre? Ah well, lets just enjoy the Frozn!)