Changes to how battle points are calculated Boing - Legend - Wednesday 13/06/2012, 14:06
As well as allowing you to level up, battle points are also key to the Daily Tournaments as the ranking system is based on the number of battle points won. We have decided to update the way in which these points are calculated by simplifying the system and making it less dependent on the number of stars a deck contains and more dependent on the development and outcome of the fight. You’ll find all the details on this new points calculating system in the rules by clicking here. This change is now in place, including during the DTs.
Post 28 : If it was only about the money we'll be selling Cr in the shop and be done with it. Of course, all our changes are motivated by the will to make the game more enjoyable and have more and more people playing it, of course, hopefully it should lead to more revenues for us, but that clearly not the only issue.
I understand that there has to be a star count range that is wide enough to make sure that I consistently find an opponent, but "finding the opponent" hasn't been an issue before when there was Type 1 and Type 2 split. I just don't understand why can't there be some similar split built into this current matchmaking system...
I have to be boring with this topic because recently I decided to play more in Survivor. And with current matchmaking system, it is impossible to play with smaller star count (25 in my case) because sooner or later you run into a 20* hand and it's all over... And it shouldn't be like that. So if you want to be successful in survivor, you HAVE to play with 35-40* decks and have Ambre in it. And I simply don't like those decks because ALL matches finish in 2 rounds, and they turn into "who draws Ambre wins through KO" (similar for Survivor ELO).
The bottom line is that with current system, I'm not playing Survivor... I'm not masochist...
I don't like it for me this just further limits the selection in the game to the big 5 star cards, as there is now little to no point in running a low star deck. Yet another swathe of cards out of the game. This game is pretty much dead for me now. I used to really enjoy UR, but now I can hardly motivate myself to play a few games a week.
I like the idea, what UR is trying to accomplish with these changes.
It also makes me relieved, that if needed they will tweak the rules further.
Even though I was fairly successful with the previous rules in DT, my expectation is that more clans will be playable and also more tactics could be used to win a DT (not just 16-18 star decks)
Keep up the good work !
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