Hi! I am one of those who want to see some kind of new ability introduce to widen the gameplay. There are some I have read in other threads which really could be fun to have. It does not necessary have to be a whole new one but maybe some new combination of existing (which are being tested, Mokra, Sabia, Pilzken, Dr Falkenstein, Romana, yea you name them). Please come up with suggestions and ideas and discuss if they really are possible to have or if they are being to OP for example. I'll start of:
Some I've read about in other threads which I really like:
* Protection: Attack
Those darn Montanas and Uppers can't bother you anymore
* Force: 2 pillz
If a character wins the round, the next round the opponent has to use at least 2 pillz on the character (depending that he does not only have 1 pill left).
* Leech: 2 pillz
Take two pillz from your opponent and give them to yourself.
*Stop opp bonus and ability.
Would it not have been nice to have such a ability?
Great ideas but I think the SOA/SOB one is too overpowering. And how about Leech: Life?
First two are ok :)
The abilities not already mentioned i use in my funcards:
* Limit x
The opposite of force. It freezes x opponent pillz but for the next round only (cant block "forced" pillz)
* Ally, for example Ally: Protection Anility And Bonus
If the card with Ally wins, your next char gains an extra ability, described after "Ally". Difficult to manage but funny during the deck build cause of the combos you can make.
* +x Attack Per Damage / -x Opp. Attack Per Damage, Min y
I'm not sure if this would be good in meta, but i find it interesting
I really cant of a good name
reinforcement : ability will help your next character in battle
Example: You have a card with reinforcement: +12 and it won their battle, the + 12 will go to your next character in battle
Since making new conceptual ideas is what I do, I'll throw some in here,some are fun, some are serious.
-fury +2 pills(yeah I'm going to be trying to resurrect the long forgotten fury since nobody else will.basically by using fury with a card that has this ability this card gets an extra 2 pills when used)
-convert bonus: convert allows a card in your hand to automatically gain the bonus if the dominant clan in your hand if the card you're
holding doesn't have a bonus.
Though I am warming up to the idea of protection attack and leech as abilities.