We’ve made a few changes to Duel mode:
- Reduced the number of cards to be won to one card a day for 10 wins.
- Limited the use of the room once the card has been won.
You can play Kate again the next day to win a card.
We've decided to make these changes because although the Duel room is very popular, it is, unfortunately, a victim of its own success.
Our initial aim in creating Duel mode was to help new players win cards and start their collection by playing.
However, this system has not fulfilled our aims: the fact that you can carry out unlimited fights does not encourage Urban Rivals’ new recruits to try out other rooms.
We would like this room to act as a transition zone between starting out in the game and entering the multiplayer game modes.
Currently a lot of players use this room to carry out their missions and earn battle points without having to even go into the multiplayer rooms, which is a further unintended consequence of the mode. Although Kate is very nice, we feel the essence of Urban Rivals is in the multiplayer modes.
Happy gaming to you all!
And what's up with Kate's timeouts lately ? Not only are they annoying, but one also has to wait for 2 minutes just for that ... and afterwards, the battle history doesn't update for a little while. Might all these have been caused by the change in the array of cards Kate can use ?
Good Luck Urban in retaining Smartphone users. There's no incentive playing 60 mins and wasting my data plan for Kate to Time Out for a common card. You track all your users so you'll see if harassing players out of Duel translates into more Death Match and Survivor players.
Those new players don't own cards that qualify for ELO so if they stay they can troll opponents in Fight Club on NB day.
And be careful alienating your established players because we spend credits. New players don't stick around when there are many competing choices out there.
As posters noted above, if UR wants to cut down on BP and handing out cards then do it. But keep this format open for players preferring Solo matches. Keeping customers happy is good for business.
Even XBox One realized negative feedback hurts their revenue and corrected mistakes before it's launched. So good luck UR your customers have spoken.