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Changes : Duel Mode

Changes : Duel Mode
Friday 21/06/2013, 16:15
Espectroscuro - Admin English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
94 messages
Changes : Duel Mode
Espectroscuro - Admin English - Friday 21/06/2013, 16:15

Hi everyone,

We’ve made a few changes to Duel mode:
- Reduced the number of cards to be won to one card a day for 10 wins.
- Limited the use of the room once the card has been won.
You can play Kate again the next day to win a card.
We've decided to make these changes because although the Duel room is very popular, it is, unfortunately, a victim of its own success.
Our initial aim in creating Duel mode was to help new players win cards and start their collection by playing.
However, this system has not fulfilled our aims: the fact that you can carry out unlimited fights does not encourage Urban Rivals’ new recruits to try out other rooms.
We would like this room to act as a transition zone between starting out in the game and entering the multiplayer game modes.
Currently a lot of players use this room to carry out their missions and earn battle points without having to even go into the multiplayer rooms, which is a further unintended consequence of the mode. Although Kate is very nice, we feel the essence of Urban Rivals is in the multiplayer modes.

Happy gaming to you all!
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81/94
Jamox360 - Legend - Open Casket English
Saturday 06/07/2013, 12:19

Hate this
UR bad mistake
82/94
Pijanac - Titan - ExtraordinarY KillerS English
Sunday 14/07/2013, 18:18

Most of us saw it coming that people would just be abusing the room to complete missions. You were warned when you released the duel mode, but didn't listen at that time.
83/94
Terlegolas - Imperator - Deus eX Machina ελληνικά
Monday 15/07/2013, 09:10

It's back to the old version...finally we can do some missions
84/94
Valhalas - Titan - URBAN MADNESS English
Monday 15/07/2013, 18:40

Uhm, it isn't, I still can only play 10 games per day.
85/94
Thoazol - Legend - Wise Men Distracted English
Monday 15/07/2013, 19:07

There's the possibility of Machine playing on a phone that has an older client and the previous version of Duel mode.
86/94
Keelatay - Titan - Time Conquers All English
Wednesday 17/07/2013, 13:39

I still don't understand why, once you have won the daily card, the rewards can't be set to be the same as you would get in the training room (i.e. 1 clint(z) 1 BP).
87/94
UM_AaaBattery - Moderator - URBAN MADNESS English
Wednesday 17/07/2013, 18:08

It wasn't changed due to the rewards. it was change because people stayed in there doing missions and didn't go to a PVP room.
88/94
Keelatay - Titan - Time Conquers All English
Wednesday 17/07/2013, 19:42

@Battery So if people, who spend money on the game, would rather do that they are just out of luck?
89/94
UM_AaaBattery - Moderator - URBAN MADNESS English
Thursday 18/07/2013, 20:15

Sadly it was meaning less players in other rooms which lowers the enjoyment of players in other rooms as the veriety of players decreases. So UR had to decide what to do.

They made the right decision in my mind, you can still do missions in there but you can't spend all your time in there.
90/94
Grapple X - Legend - The Infinite Shoeblack English
Friday 19/07/2013, 00:28

Battery: You know what lowers players' enjoyment? Timeouts and quits that punish the active player more than the inactive one. Until something's done about THAT then any excuse for gutting duel mode that focuses on "player enjoyment" is going to be hollow.

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Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

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