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ELO Mode modification proposal

ELO Mode modification proposal
Thursday 24/05/2007, 21:35
Fraggle - Admin English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
34 messages
ELO Mode modification proposal
Fraggle - Admin - Clint StaffEnglish - Thursday 24/05/2007, 21:35

In order to add more fair play (and so.. interrestigness) to the ELO mode, we have read the message boards and an idea seems very interresting: limit the ability to challenge another ELO player based on both ELO values.
We don't want to penalize refusals in general, because we think it's too much uncomfortable for the honest players.

Here come the proposal: an ELO player can only challenge a player whose ELO value is between -50 and +150 of his own.

Example:
A 1000 player can only challenge someone 950 to 1150.
A 1100 player can only challenge someone 1050 to 1250.
A 1200 player can only challenge someone 1150 to 1350.
A 1300 player can only challenge someone 1250 to 1450.
A 1400 player can only challenge someone 1350 to 1550 (if any at THAT level one day).

Thus, a courageous lower than you, player can challenge you but a higher elo player cannot "choose" his opponents in the lowers players for easy wins. It would also limit some kind of cheat (arranged games).

Let us know what you think of it. If you are OK, we'll add it quickly.
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2/34
Memento Mori - Titan - Open Casket English
Thursday 24/05/2007, 22:03

I like it, however I'd like it more if the upper limit was 200. I like challenging the highest possible
3/34
0- JP - Titan - † OVER KILL † English
Thursday 24/05/2007, 23:30

The only problem that i see here are people for who play the game late in the week, I noticed that if i start playing ELO on Friday, most of the scores that i see are 1200+, also since my score is 1000, that would actually make my chances of finding an opponent in the Danger Zone kinda low, don't forget the chances that they will also refuse my challenge.

Other than that, its a good idea.
4/34
Bloodmoor - Imperator English
Friday 25/05/2007, 01:22

Seems interesting.On the surface looks great.I still think it penalises those who have troubled to improve their decks though.Any bans,limits,etc are a penalty to those of us who have spent much time and money on our packs.Why should a "noob" or miserly player share eaqually in the spoils?Their chances,after all, are on even base should they be dedicated enough to obtain the cards.Perhaps have a grading system where your history of wins depends on what grade you play and each grade has its prizes.This also gives incentive to elevate as a player.
5/34
0-Veatch - Senior - Army of Darkness English
Friday 25/05/2007, 02:10

Love the idea. Bravo.
6/34
ShadowFalcon - Titan English
Friday 25/05/2007, 02:11

The only sorta problem i could see with this is...

That someone goes REALLY WELL in an ELO Tourney, ie 1500 elo value (and is 1st of course), but then, since he can't challenge anyone under 1450 (probably 99 -100% of everyone else) he can't challenge anyone, so unless there are some brave players he won't be able to make his daily 6 fights (as it says in elo rules(dunno what happens then.. anyone know?))
and...
yeah...

but other than that it sounds pretty cool
7/34
blanow - Titan - CN Player English
Friday 25/05/2007, 02:58

I think that won't help,
perhaps to deduct the elo value when someone refuse the challenge from whose elo value is between -150 and +50 of his own
is better,3 elo value per?
8/34
DarknDemonic - Guru - Army of Darkness English
Friday 25/05/2007, 03:11

I like the idea of limits being set in place. letting the "underdogs" so to speak have a change to
raise up in the ranks instead of always being kept down.

so with the limits in place a player who was 1000 would only be able to challenge as low as 950 and as high as 1150
and someone that was 1100 would be as low as 1050 and as high as 1250,
1200 would be 1250 the low and 1350 the high am I correct that this is what you are saying the proposal is?
9/34
Fraggle - Admin - Clint Staff English
Friday 25/05/2007, 05:45

Blanow: as we said, we dont want to penalize refusals.

All: there is obviously less opponents availables at the extremes part of the ranking. However, it would be impossible to have a perfect solution, and we want to keep the rules as simple as possible.

In any case, we'll constantly monitor and change the min/max values if we see that there is a problem globally.
10/34
Jerre Muesli - Titan Deutsch
Friday 25/05/2007, 06:22

I think it's a good idea. implement it dudes!

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