I think your deck-building still needs a little bit of work. You seem to be on the right track, but other than good round-winning capability, this deck doesn't have a whole lot of synergy. A few things that stick out right away...
-While some +life works okay with Heal, too much will create undesired overlap, keeping
Eddie from achieving good gap.
-The gap on many of your cards is a bit on the low side. Your big gappers are
Ongh,
Eddie, and
Buck. Of those 3, 2 are significantly hurt by SoA (
Buck becomes a rather risky 7/7, and
Eddie becomes a 10/3 wall.)
-Part of your gap comes from the
Jungo bonus. If you draw just 1
Jungo, that's 4 less gap you can potentially achieve in that match...
Long story short, while your deck won't struggle to win rounds, it WILL struggle to outgap the opponent. Maybe you could hit 1400 with this thing, but it would take excellent play and LOTS of 3-round wins. Forget about star counts for now and focus on things like clan synergy and build synergy. A good deck has to have enough gap and/or mitigation that you don't have to worry about not having enough gap in your hand to beat your opponent. It should also be able to withstand SoA, SoB, and DR. Try to build that sort of balanced deck instead of a deck full of cards that individually look good, and you will have more success in
ELO.