Saturday 10/07/2010, 06:00
I've recently come back to Urban Rivals and looking to play again. Been thinking about the Daily Tournies and trying to figure out what kind of deck to play. I'm running into a familiar conundrum and looking for some thoughts.
In this game like most any relatively balanced TCG, there is a rough rock/paper/scissors system. Execpt with so many options, there's a whole junkdrawer available. However, the decks I've seen still fall into some rough categories:
Aggro (2HKO, +Damage Teams/Naturally high dmg, +Power Teams/naturally high pow)
Manipulation (Life gain, pill manip, poison)
Counter (SoA/SoB, -Atk, Protection)
Decks seem to be either hit 'em hard and fast, mess with them, or shut them down....or a combination of two. There's other variants, but that's what I seem to categorize decks into.
Now, not a a stereotype or a rule, but generally Aggro beats Counter due to big beefy dmg guys smashing in 2-3 rounds. Manipulation can (theoretically) mess with aggro enough for later turn wins. Counter takes away Manipulation's tools. In proper matchups with well funed decks, in theory you should expect at least 50/50 against your favorable matchup, and less than that against bad matchups. Solid play and tactics makes up for some of that as well.